v0.23.1 - Spoiling and resilience tweaks, optimizations and more

Necesse

Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!

While we have started work on the next update, I wanted to get this smaller one out based on some of the feedback you have given from the previous one. I'll keep it short. It's smaller tweaks to food spoiling, resilience as well as other smaller changes, bug fixes and translation updates. With the overwhelming feedback for the upcoming graphics overhaul, here's another teaser for you :D [img]{STEAM_CLAN_IMAGE}/36220393/f990a16315ddde021a39249ea1037b83ae2211cc.gif[/img] I will of course keep an eye out for any other issues and feedback! :) Until the next update, happy holidays and happy New Year! 🎉 - Fair [img]{STEAM_CLAN_IMAGE}/36220393/c8803fc11cc2025ec2df87c1bdf2bf66d348d117.gif[/img] [h2]0.23.1 changelog[/h2] [h3]Changes/misc:[/h3] Added resilience gain and max resilience equipment enchantments. Optimized spoil ticking significantly. Reworked pressure plate maze trial room completely. Trial rooms now have a higher chance to generate. Bloodplate now gives health regen while in combat as well. Reduced Bloodplate armor health regen. Halved the amount of food settlers consume while on an adventure party. Lunchboxes can now be used in your adventure party inventory. Settlers can now join your adventure party when below 50% happiness. Adjusted a bunch of weapons resilience gain. Resilience gain tooltip will now also consider your gain modifier. The Spider Throne from the new incursion can now be picked up. Lunchbox now also reduces spoil rate of stored food. Reduced spoil rate of food in a Cooling box. Honey will now no longer spoil. Made trash cursor more visible with a different color. [h3]Fixes:[/h3] Fixed settlers not eating after coming back from a mission. Fixed special case where settlers would not fill up fuel inventories. Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them. Fixed resilience decaying faster than it should. Fixed issue with resilience sometimes not being able to fill up completely. Fixed settlers not able to target training dummies. Fixed Spider Venom buff being able to be cancelled. Fixed Candy Cane being gourmet food. [h3]Modding/servers:[/h3] Removed the "Message of the day" prefix from server MOTD. And a few other smaller tweaks.