v0.2.59 - Minor Update

This update makes many adjustments to the game's tutorial based on community feedback. It also adds some minor features and bugfixes. [h2]Change List (Base Game)[/h2] [list] [*] Controls with non-default input modes now reset properly on game start [*] Fixed a shader issue where alpha might exceed 0-1 range [*] Added CPU brand information to AVX warning dialog [/list] [h2]Change List (Urban Power Generation)[/h2] [list] [*] Tutorial is now separated from the rest of the game and the main sequence of the game does not progress until the tutorial is complete [*] Population no longer changes during the tutorial (during the engine management portion) [*] Sediment no longer accumulates during the tutorial [*] Mr. Savery now corrects the player if the water level drifts off-target [*] Added a very clear, prominent warning when an outage is occurring [*] Fixed a minor performance issue related to the MARKETPLACE and MAILBOX buttons (it's minor in 99% of cases but in cases of unusual player usage, could be more serious) [*] Increased vibration amplitude for both gear sticks [*] Heat control is now highlighted during the initial set heat task [*] The "Shift to sixth gear" task has now been separated into 2 tasks since it was not clear to many players that you need to both be in 6th gear AND have the generator at operational speed [*] Fixed "reverser to neutral" task tolerance to match the UI control [*] Spaced out some of Mr. Savery's tutorial messages to not overwhelm the player [*] Fixed an issue where highlighted controls in "emergency mode" were still controllable while the game was paused [*] Adjusted Mr. Savery's throttle warning since many players reported that it happened too frequently and at inapplicable times [*] Added New Year's event music [*] Added sporting event sound effects [*] Added fireworks sound effects. Some fireworks displays are now slightly longer [*] Made usage hint font size slightly bigger in the city editor [*] Adjusted numerous tutorial letters to make objectives and information clearer [*] Added page flip sound effect when changing letters and marketplace page [*] Added sound effect when spending and collecting money [*] Added signature sound effect when responding to letters [*] Broken powerlines are now highlighted since many players reported missing cable break events [*] Fixed a bug where the no-access notification did not appear when clicking on the city viewer without being given access [*] Reworded population milestone tasks to make objective more clear (specifically with respect to debt). Some players thought the task was referring to debt levels of the population itself, which is not a mechanic in the game [*] Tutorial arrows fade in/out faster [/list] [h2]Change List (Power Generation Sandbox)[/h2] [list] [*] Added pause button to sandbox mode [*] Added dynamometer feedback controller to automatically manage generator excitation to maintain generator speed. This operates like a real-world dynamometer [*] Sandbox mode now starts paused [/list]