I've mostly been focusing on fixing bugs and preparing for the Fozo cross promo and in game event which we will be testing today starting in 3 hours!! (see my next update for more details!)
[b]Other stuff[/b]
[list]
[*] Made cache updating much faster and more responsive for people with poor internet connections
[*] Added Paint Bucket tool to dungeon builder
[*] Floating block mode in dungeon builder
[*] Character controller now checks a larger area to see if it's on the ground. This will help with jumping on platforms.
[*] Prevent players from dropping items in dungeons. (it never worked and would cause errors)
[*] Added all player created blocks
[/list]
[b]Bug fixes[/b]
[list]
[*] Fixed bug that prevented game from loading
[*] Fixed bug where enemies could not take damage
[*] Fixed bug where account could not be created
[*] Fixed bug where enemies were not spawning
[*] Fixed bug where terrain generation would not work near coords (0,0)
[*] Fixed slicers
[*] Fixed and improved trailer recording tools
[*] Fixed bug where user could have no fast travel points if they failed to sign in the first time
[*] Fixed bug where crafted item names could not be edited
[*] Fixed bug where items were not being properly combined in chests (this allowed item duping)
[*] Fixed bug where crafted items were not being updated if they were placed in a chest
[*] Fixed bug where empty block pallette slots would look like spikes
[/list]