v0.0.17

[b]Improvements to building[/b] Placing block improvements: it shows you exactly what type and shape will be placed and has an outline to increase visibility. Drag and drop works for all block shapes and all shapes work the same way [b]Dungeons/Builder[/b] When players die in a dungeon they will respawn at the start of the dungeon. Added spike blocks. These blocks will kill the player instantly when they fall on them. [img]{STEAM_CLAN_IMAGE}/41638708/814c83ddccbe5eb0a2e0c85f06a9d19d60247b89.png[/img] Added dungeon checkpoints. If the player reaches a checkpoint and then dies, they will respawn at the checkpoint. [img]{STEAM_CLAN_IMAGE}/41638708/e004fa15888dc915f79bca8e6c3514c8ddf50a94.png[/img] When testing dungeon in the dungeon builder you can take damage, die, and respawn. Added "place tester position" button. This will allow you to specify where you want to spawn when testing the dungeon so you don't have to constantly repeat parts of the dungeon that you don't want to. [b]Discord chat integration[/b] The โ #in-game-chat discord channel will now display player's global chat messages (not local chat) and discord members can respond in the channel and in game players will see the messages [b]Added a cache to save player made assets locally[/b] This will speed up chunk and dungeon loading times because the client will grab all the assets from your local machine instead of needing them to be sent from the server [b]But wait, there's more![/b] Added a "Reset Player" button that will reset your progress (button in Other Settings menu) Halfed armor spiky damage towards enemies Tweaked volume of different sound effects Players will no longer collide with each other Made death screen a bit nicer than the previous "u ded" screen Inappropriate words will now be blocked out in chat with *'s [b]Bug fixes[/b] Fixed bug where player would fall down very quickly when walking off of cliffs When taking ingots from furnace, they will be added to your crafting palette if there is an open slot Enemies can no longer walk through doors in dungeons Enemies will clip through walls much less [b]Boring stuff[/b] Did a lot of work to stress test the server and clients and used findings to implement a server player limit Lots of work to automate deployment The master client (the client that runs the AI for enemies and some other authoritative things) will now switch to the client with the best ping