I've added a new starting area and tutorial to Skullborn!
[img]{STEAM_CLAN_IMAGE}/41638708/cd610eeab5e6e40dd060a666684406a6728dd5b1.png[/img]
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[*] You will now spawn at the [b]Elder Tree[/b] which has been [b]corrupted [/b]and if surrounded by thorns
[*] You must remove the corruption by [b]completing a dungeon[/b] it the roots of the tree
[*] In order to defeat the dangers inside you will need to [b]gather materials, craft, and become stronger[/b]
[*] Once you complete the dungeon the [b]thorns [/b]surrounding the tree will become a [b]vine wall[/b]
[*] You [b]may freely build [/b]within this vine wall without having to worry about other players messing with your stuff or enemies
[*] When you are exploring you will be able to see the Elder Tree from very far away to help navigate and find better materials
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[img]{STEAM_CLAN_IMAGE}/41638708/80f490df98ebda9fbd1f67a19f400b8b3e86b6d2.png[/img]
Other changes:
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[*] Added block counter to building and crafting mode
[*] Dungeon doors now have a floating door icon to make them less hidden (as well as all other interactable objects)
[*] Can move camera while transitioning perspectives
[*] After placing an item (like a crafting table) you will switch back to weapon mode
[*] Bird poof sound
[*] Entity health bar animates faster when losing more health
[*] Dungeon Complete music
[*] Dungeon builder can change dungeon darkness and add a colored tint
[*] Dungeon builder can change blocks in palette
[*] several UI tweaks
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Fixes:
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[*] Camera is centered properly when crafting
[*] Fixed bug where camera would flip after crafting
[*] Fixed bug that prevented saving and loading dungeons
[*] Fixed bug with rotating doors in dungeons
[*] Fixed setting resolution
[*] Fixed bug where music box didn't stop game soundtrack
[*] Fixed material on music disks
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