v0.0.153.alpha

ARC TCG

ARC TCG is a 3D fantasy card game. Build your deck and challenge other players in battles full of surprises. Play smart and crush your opponents with powerful abilities. This game is inspired by more successful TCG titles, but adapted to offer new game strategies.

Hi everyone, in this update we continued to balance some cards and did some changes/improvements/fixes [h3]Improvements:[/h3] [list] [*] Improved battle statuses management [/list] [h3]Changes:[/h3] [list] [*] Purify: When this creature is summoned to the battlefield, remove X negative token(s) from another random allied creature. At the end of the opponent's turn, repeat this effect on this card [*] Specified "maximum health" in the description of the Tremor ability [/list] [h3]Balance:[/h3] [b]Return of the Ancient: [/b] Ability: Until the end of the match, at the beginning of your turn, if you have summoned at least 7 Ancients with different names on your battlefield in this match, summon a Titan of the Deep to your battlefield, then remove this effect from play (This Spell does not stack with other Return of the Ancient) Cost: 1 [b]Ambitious Little Dragon:[/b] Cost: 1 Attack: 1/1/1/1/1 [b]Mystic Moose:[/b] Cost: 2 Max Copy: 3 Quality: Rare Level 1: 3/5 Purify All 1, Heal All 1, Draw 1 Level 2: 3/5 Purify All 1, Heal All 2, Draw 1 Level 3: 3/6 Purify All 1, Heal All 2, Draw 1 Level 4: 3/6 Purify All 2, Heal All 3, Draw 1 Level 5: 3/7 Purify All 2, Heal All 3, Draw 1 [b]Whale Island:[/b] Quality: Epic Max Copy: 3 Level 1: 0/10 Immovable, Armor All 2, Spike 2 Level 2: 0/10 Immovable, Armor All 3, Spike 2 Level 3: 0/12 Immovable, Armor All 3, Spike 3 Level 4: 0/12 Immovable, Armor All 4, Spike 4 Level 5: 0/14 Immovable, Armor All 4, Spike 5 [b]Imperial Eagle:[/b] Cost: 2 Level 1: 2/2 Rapidity 6, Agile Level 2: 3/3 Rapidity 7, Agile Level 3: 3/3 Rapidity 8, Agile Level 4: 4/3 Rapidity 8, Agile Level 5: 4/4 Rapidity 8, Agile [b]Sage of the Forest:[/b] Cost: 3 Max Copy: 3 Level 1: 0/7 Immovable, Spike 2, Trap All 1 Level 2: 0/7 Immovable, Spike 3, Trap All 1 Level 3: 0/8 Immovable, Spike 3, Trap All 2 Level 4: 0/9 Immovable, Spike 4, Trap All 2 Level 5: 0/10 Immovable, Spike 4, Trap All 3 Level 5: 0/10 Immovable, Spike 4, Trap All 3 [b]Blue Dragon:[/b] Level 1: 10/12 Guard, Support 1, Armor 5, Indestructible Level 2: 10/13 Guard, Support 1, Armor 5, Indestructible Level 3: 10/14 Guard, Support 2, Armor 6, Indestructible Level 4: 10/15 Guard, Support 2, Armor 6, Indestructible Level 5: 10/15 Guard, Support 3, Armor 7, Indestructible [b]Colossus of Nature:[/b] Cost: 8 Level 1: 10/18 Guard, Taunt 12, Call to Arms 9, Indestructible Level 2: 10/20 Guard, Taunt 14, Call to Arms 8, Indestructible Level 3: 12/22 Guard, Taunt 16, Call to Arms 8, Indestructible Level 4: 12/24 Guard, Taunt 18, Call to Arms 7, Indestructible Level 5: 14/26 Guard, Taunt 20, Call to Arms 7, Indestructible [b]Lethal Dragon:[/b] Cost 5 [b]Zyrias, Ancient of the Heavens:[/b] Replaced Indestructible with Immunity [b]Dread Dragon:[/b] Cost: 7 Max Copy: 3 Quality: Epic [b]Fire Mage:[/b] Level 1: 3/2 Tremor 3, Fiery 2 Level 2: 3/2 Tremor 4, Fiery 2 Level 3: 4/3 Tremor 4, Fiery 2 Level 4: 4/3 Tremor 5, Fiery 3 Level 5: 5/3 Tremor 5, Fiery 3 [b]Dragon Recall:[/b] Max Copy: 3 Quality: Rare [h3]Fixes:[/h3] [list] [*] Fixed Vision ability doesn't work when creature kill an opponent creature and die [/list]