v0.0.151.alpha

ARC TCG

ARC TCG is a 3D fantasy card game. Build your deck and challenge other players in battles full of surprises. Play smart and crush your opponents with powerful abilities. This game is inspired by more successful TCG titles, but adapted to offer new game strategies.

Hi everyone, in this update we did many balance and some fixes [h3]New:[/h3] [list] [*] Added Armor ability permanent visual effect on card [/list] [h3]Balance:[/h3] [b]Arx, Divine Dragon:[/b] Health: 35-39-43-46-50 [b]Kronos, Time Governor:[/b] Ability: Draw 3/3/3/3/3 card(s) from your deck and reduce their cost by 1/1/2/2/3, then put up to (1/2/3/4/5) cards from your graveyard in your deck and shuffle it [b]Death Breath:[/b] Ability: Until the end of the match, every time you play a Spell from your hand, your opponent puts the first card of their deck into the graveyard, then deal 4 damage to your hero (This Spell stacks with other Death Breath) Cost: 5 [b]Extreme Sacrifice:[/b] Each player puts the first 3 cards from their deck into their graveyard, then deal 5 damage to your hero [b]Demon's Touch:[/b] The opponent player puts the first card of their deck into the graveyard, then deal 3 damage to your hero (You can only play this Spell if there are cards in the opponent's deck) [b]Destiny Manuscript:[/b] Ability: Discard your hand and draw until you have 7 cards in your hand Cost: 5 Max Copy: 3 [b]Return of the Ancient:[/b] Until the end of the match, at the beginning of your turn, if you have summoned at least 8 Ancients with different names on your battlefield in this match, summon a Titan of the Abyss to your battlefield, then remove this effect from play (This Spell does not stack with other Return of the Ancient) [b]Dragon Recall:[/b] Ability: Until the end of the match, when you summon an Ancient on the battlefield, all the Ancients in your deck gain +0/+3 (This Spell does not stack with other Dragon Recall) Cost: 2 [b]Imposing Presence:[/b] Ability: Until the end of the match, when you summon an Ancient with maximum health at least 9 higher than the original value, destroy the opposing creature in front of it. (This Spell does not stack with other Imposing Presence) Cost: 3 [b]Magical Heal:[/b] Ability: Heal 5 health to all allies on the battlefield Cost: 2 [b]Burning Envelopment:[/b] Deal 5 damage to all opposing creatures on the battlefield, then, if still alive, add 2 Burn tokens to those creatures (You can only play this Spell if at least 1 opposing creature is present) [b]Fire Rain:[/b] Deal 10 damage to all opponent creatures on the battlefield (You can only play this Spell if there is at least 1 opponent creature on the battlefield) [b]Arachnid Kingdom:[/b] Until the end of the match, whenever an opposing creature enters the battlefield, that creature takes -7/-1 (This Spell does not stack with other Arachnid Kingdom) [b]Roar[/b]: Cost 1 [b]Side Effect[/b]: Cost 1 [b]War Determination[/b]: Cost 3 [b]Saving Life[/b]: Cost 2 [b]Final Spell[/b]: Cost 3 [b]Pact with Nature[/b]: Cost 2 [b]Natural Balance[/b]: Cost 5 [b]Worlds Destruction[/b]: Cost 9 [b]Worlds Destroyer[/b]: Cost 8 [h3]Fixes:[/h3] [list] [*] Fixed "Nature Assimilation" ability: spell removed all creatures instead of just beasts, also, the beasts to be removed on the battlefield did not exclude other Giant Shapeshifters [*] Fixed "Nature Assimilation" conditions: spells could be played even if only a non-removable beast was present on the battlefields [*] Fixed various translations [/list]