v 1.1. Balancing and innovations.

12 HOURS

The protagonist was in a very nightmarish and realistic lucid dream, he needed to find a way to wake up, avoiding the creepy creature that was chasing him. Find a way to wake up, each time the level is generated randomly.

- added an indicator of the health of enemies; - temporarily removed one of the enemies; - balanced the power of damage of enemies and the main character; - added a miner's flashlight, which is worn on the head. Now, if an enemy attacks you in the dark - you will see him, but first find a mining flashlight and batteries for it; - now, every time, the player will spawn in a random place in the game world; At the moment, we are engaged in finalizing the gameplay, adding new unique rooms and developing a network game mode!