The protagonist was in a very nightmarish and realistic lucid dream, he needed to find a way to wake up, avoiding the creepy creature that was chasing him. Find a way to wake up, each time the level is generated randomly.
What's new in 12 HOURS v 1.0:
- localization problem solved;
- solved the problem with failing the floor of the game world;
- added a few new enemies;
- added several types of weapons;
- added unique graffiti;
- new tips;
- new sound effects;
- added a health indicator;
- added new items;
- change, selection and drop of weapons, inventory;
- added more notes with numbers, as it was very difficult to collect 12 hours.
Within a week, v 1.1 update will be released.