v 1.0.1 (#337)

Tea For God

God Emperor is held in a place beyond our world. Explore a huge strange complex while fighting hordes of robots. All while you keep walking around your room, bringing the immersion to another level. Customise your experience into an intense shooter, a roguelite explorer, a relaxing trek.

Two bugs made it through. Both are now fixed. [list] [*]crash on weapon nodes [*]pre-early ending when reaching the train station [/list] Both features were tested but not tested enough. The circumstances for the crash seem to be weird but the nature of the crash was quite straightforward. The "pre-early ending" was due to an update to the demo version. Decided to end the demo earlier with more of "the journey begins" moment rather than "now you left the turret". And with changes, I was testing both versions. It was working fine but the timing could be better. Tweaked it and tested both versions again. And then I added a fail-safe for a very unlikely scenario in Demo. Tested the demo and thought that this scenario is so unlikely that without breaking the game internally, not even intentionally as a player, it may not happen, I haven't tested the full version. I'm really sorry about that it this is a lesson that even the unlikeliest scenarios may affect other parts of the game.