VR Dungeon Knight is a dungeon crawler with random level generation and Online Co-op. Explore, fight monsters, loot dungeons, level up, unlock classes and become the ultimate Dungeon Knight!
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[h1]Utility Update[/h1]
After a full year of amazing new weapons, dangerous enemies and mysterious rooms, the time has come for some well-deserved gameplay updates. This brand new Utility update will be mainly focussed on the improvement of existing gameplay elements before we move on to the next big content additions. We want to iron out some small bugs and make the game feel overall smoother and easier to use. Included in this new patch are interaction improvements, movement system changes, and some huge requested multiplayer fixes.
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[h1]Changed: Item Storage[/h1]
We’ve upgraded the item interaction system, making it easier to control your weapons and loadout, especially during combat. Grabbing and storing items has been polished.
You will now be less likely to store your weapon by accident in combat with the addition of a very small cooldown to avoid double storing or grabbing by accident.[quote=Developer Comment] This short cooldown will be a great improvement for Oculus users, due to the sensitivity of the touch controllers.[/quote]
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[h1]Added Spectator Cam[/h1]
In the rare event of death during an epic battle besides your fellow Dungeon Knight, you now have to option to watch the living in the Spectator Deathcam. We’ve installed a viewing window in the dark and empty void of death to view your continuing adventure of your still lively friend. The spectator cam is in a Third Person view and tries to follow your partner as close as possible. If your co-op partner enters the next room, you respawn and the spectator cam will end. It is still possible to communicate with the living using voice chat.
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[h1]Added: Movement Systems[/h1]
This update comes with some new changes and additions to the movement system. We’ve tweaked the teleporting system with the addition of a cooldown, and added a smooth turning option for more immersion.
[b]Teleport Cooldown[/b]
In order to contain the distance you traverse through teleportation, we’ve added a cooldown. The teleportation cooldown will be based on distance and fast usage, making it impossible to fast spam your teleportation button. The cooldown is barely noticeable at normal speed movement, so it won’t prevent your movement during combat.
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[b]Smooth Turning[/b]
Beside the already implemented snap turning, we’ve added a new smooth turning option. This removes the snap and fade, giving you full control over the rotation. This option is turned off at the start of the game and can be turned on in the Option Room on the far Right.
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[h1]Changed: Throwing[/h1]
The throwing system is now enhanced, giving it more room for different throwing styles. We’ve noticed that almost everyone has his own unique way of throwing stuff. Some people throw underhands, some upper and others even throw sideways. In order to conform more to those different styles, we made throwing more dependent on your looking direction. This makes Throwing much more reliable and easier to execute with all throwing styles. Throwing direction is now based on where you look. (Look higher to throw higher) and its speed now only uses the local speed of your hands.
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[h1]Changed: Menu Interaction[/h1]
The interaction with menus and buttons is now simplified. It is no longer required to press and hold the trigger and grip button for a menu interaction. You can now interact with a menu with only the press of the trigger button. These interactions can mainly be found in the Heroes Chamber and Options Chamber.
[b]Trigger Only Interaction[/b]
[list] [*]Changed Interaction in Options Chamber
[*]Changed Interaction in Heroes Chamber
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[h1]Changed: Socerer of the Unholy Order[/h1]
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[list]
[*]Changed movement stability
[*]Lowered homing magic speed and damage
[/list]
[h1]Changed: Orc[/h1]
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[list]
[*]Decreased Rage distance from 45 to 40
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[h1]Changed: Pistol[/h1]
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[list]
[*]Pistol Damage reduced from 170 to 160.
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[h1]Changed: Iron shield[/h1]
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[list]
[*]Changed Iron Shield Weight From 35 to 30.
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[h1]Bug Fixes [/h1]
[list]
[*]Fixed a huge multiplayer bug where 1 player was ignored by enemies during co-op.
[*]Fixed enemy AI issues
[*]Fixed some weapon collisions bugs while colliding with walls
[*]Fixed small multiplayer instability issues.
[*]Fixed lighting performance issues.
[*]Added some new secrets
[*]Removed Herobrine.
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[h1]Discord[/h1]
If you haven't already don't forget to join the [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/n4SrN28]VR Dungeon Knight Discord![/url] Share your comment and suggestion below!
[h1]Socials[/h1]
For more information about current and future updates, from [b]VR Dungeon Knight[/b] and other [url=http://www.wolfdoginteractive.com/] Wolfdog Interactive [/url] games, follow our Socials!
[h1]Thanks[/h1]
Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!
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