Trap Update now available! - Patch 0.8.1

VR Dungeon Knight

VR Dungeon Knight is a dungeon crawler with random level generation and Online Co-op. Explore, fight monsters, loot dungeons, level up, unlock classes and become the ultimate Dungeon Knight!

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/e5134c8a390eb5e2352140be8e56b56d77419e51.png[/img] Hi guys Thomas here! I hope you guys will enjoy the new update!! Remember to post your player feedback and share the news! Also I made some new awesome friends and I'm doing a livestream: http://steamcommunity.com/games/566860/announcements/detail/3388269626438340650 And now for the update: [h1]Traps[/h1] All of the dungeons are now filled with traps you can encounter. These traps are randomly placed around set locations inside hallways and chambers. [b]Added: Fireball Trap[/b] [list] [*]Fires a fireball in an area in front of the trap. [*]Can not be destroyed. [*]Recharges in between shots. [*]Can be tricked into activation by moving your weapon in front of it. [/list] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/0d2b428b524c9ef55993271bfa29a283825c2af7.png[/img] [b]Added: Stalker Trap[/b] [list] [*]Fires a homing fireball in an area in front of it. [*]Can be dodged by quickly moving out of the way. [*]Can not be destroyed. [*]Recharges in between shots. [/list][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/8033b76e892ee631be99bf972eaea7e8941a74cd.png[/img] ============== [b]Added:Spike Trap[/b][list] [*]Spikes are activated when walking over or near the trap. [*]Located on floors and even walls. [*]Can not be destroyed. [*]Can be tricked into activation by moving your weapon in front of it, [/list] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/061e2c9a21f8a9466d050dc5e7f1a077a6d558dc.png[/img] ============== [h1]Drop-In Co-op[/h1] You can now activate Drop in Co-op when you are in the main chamber. This makes it possible to start a dungeon alone and have people join or leave while you play. When someone else is hosting a public drop-in Co-op Session you will get notified in the main chamber with a sound and message above the multiplayer door. Stepping through this door takes you to the Drop in Co-op match of that player. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/8a2a501b21ed923bbde6de6dcbccc8cc846e06d9.png[/img] ============== [h1]Servant of the Necromancer[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/efcd966f1cd5ebc30a268f71c4e8c6b40b065c64.png[/img] A servant of the necromancer appeared! He will try to make your dungeon runs a lot harder. He can appear at any moment, with a sole purpose of killing you and your party. The first Servant added to the game is called the "Spectral Summoner". The Servant will spawn smaller enemies, teleport to safety when you get too close and shoot you down with stalker fireballs. Get close and strike fast to drop him to the ground. Here you can slash and bash him for a few good seconds. If you don't manage to finish him he will try to teleport away to safety. Defeating this Servant clears the "Mini Boss" Challenge and unlocks the Bonus Room at the end of the Dungeon. Servants spawn randomly and only appear when you get seen in a dungeon, making sure that stealth playthroughs are viable and not interrupted. [b]Abilities and Statistics[/b][list] [*]Ranged Only [*]Shoots stalker fireballs [*]1200 Health Points, a little more than the Red Orc or Big Bones enemy. [*]Can teleport at will. [*]Has a teleport escape when in danger. [*]Gets scared when you get too close, giving you a few seconds to strike. [/list] ============== [h1]Weapon Changes[/h1] [b]Changed: Short bow[/b] The Short bow is now bigger in size and needs to be pulled much further than before. The sounds have also been adjusted and rumble has been added to simulate string tension. Arrows now leave a trail behind them so it's easier to adjust shots accordingly.[list] [*]Shorter pull range [*]Added arrow trail [/list] ============== [b]Changed: Pistol[/b] The Pistol model has been updated and now features a hand animation when you do a reload spin or do a grab spin from your belt.[list] [*]Slower fire rate, but more damage (from 40 to 75) [*]Bullet now fly faster making far away targets easier to hit. [*]Added Bullet trail [/list] ============== [b]Changed: Light Crossbow[/b] The Light Crossbow now also features a hand animation when you do a reload spin or do a grab spin from your belt.The bolts also have a trail added to them and are now easier to make follow up shots.[list] [*]Lowered Bolt range [*]Added Bolt trail [/list] ============== [b]Changed: Spellbooks[/b] All Spells can now be cast a little faster, making Group ambushes easier to clear. Reworked hand animations for charging and casting spells. [list] [*]Faster cast time [*]Spell are less accurate [/list] ============== [h1]Graphics Overhaul[/h1] The VR Dungeon Knight graphics are reworked and old effects replaced with new and more performance friendly features/image effects. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/e4afaac0c04090afe92b472832435a6946a6ab9c.png[/img] [b]Added: HDR (High Definition rendering)[/b] The game now supports a bigger color range then before. ============== [b]Added: Horizon Based Ambient Occlusion[/b] This adds more depth to models and structures. Giving you a more robust experience. This option can be toggled on/off in the option room to save on performance. ============== [b]Added: Depth of Field[/b] This adds more depth to models and structures. Giving you a more robust experience. This option can be toggled on/off in the option room to save on performance. ============== [b]Added: Bloom[/b] Magic, lights and explosions now all light up giving a more real and epic look. ============== [h1]AI Changes[/h1] [list] [*]Ranged enemies will now advance and get in your line of sight when you stay behind cover for too long. [*]Smaller enemies will now attack in groups.(Spectral clubber, Skeleton Archer, Spectral Summons) [*]Group enemies will try to flank you and attack from behind or sides. [*]All grouped enemies have their health reduced. [/list] ============== [h1]Enemy Changes[/h1] [b]Changed: Orc[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/101e4d5d68513f9f4e764ed010a80b1edd281bf7.png[/img] [list] [*]Health has been changed from 900 to 1000. [*]Orcs now have a max spawn of 4 instead of 5. [/list] ============== [b]Changed: Bones[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/13bfe054db30bce941672dd44e68f5530a8c82eb.png[/img] [list] [*]Health has been changed from 1200 to 1100. [*]Changed the model to be more grim and dark. [/list] ============== [b]Changed: Clubber[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/f415641bc0f477786f5c363fc017ea82069d4f8c.png[/img] [list] [*]Health has been changed from 200 to 50 [*]Now attacks in groups. [*]Will use teleportation to jump around the map at will, trying to flank you or attack from behind. [*]Damage reduced from 12 to 9. [/list] ============== [b]Changed: Sourcerer[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/a3642a0c3b8a4a182659fcb91e255cf500fb6110.png[/img] [list] [*]Damage reduced from 14 to 9. [*]AI reworked to be more aggressive. [*]Will use teleportation to jump around the map at will, trying to flank you or attack from behind. [/list] ============== [b]Changed: Ghost[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/43ec369b6f6c1481ba6611004b35c669d7a9525b.png[/img] When you enter a haunted room with ghosts, being present among them can cause a disturbance, turning off all torches and your lantern. Leaving you in the dark. ============== [b]Changed: Skeleton Archer[/b] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/2b0306579414520220e7c4b293c659c130f6210a.png[/img] [list] [*]Now attacks in groups. [*]Health reduced from 100 to 25. [*]Skeleton Archers are now more aggressive. [*]Attack range increased from 11 meters to 18. [/list] ============== [h1]Mechanics and additions[/h1] [b]Dropping Items[/b] Lots of new players drop their weapons by accidentally holding the grip button. It now requires you to hold grip for 0.35 seconds minimum and press the trigger button to drop a weapon. [b]Hand Animations[/b] New hands have been added to the game alongside with new animations. Added new animation for climbing and items. [b]Blocking[/b] Blocking is more reliable when aiming for the enemy weapon. [b]Long attack strikes and fast Follow-up hits[/b] Striking the enemy with fast follow up hits now works better and does more damage. The faster you attack the less damage you do. [b]Hitbox reworks[/b] Hitting enemies is more reliable with melee and ranged attacks. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28430459/c3443c843b5e3ccce26a334f19758f98a398ce1e.png[/img]