Upgrades, Enemies, and Control Remapping Update!

Hey killers! Two Die is getting it's biggest update yet! This time, we've added a lot of different things. First, we've added a number of new upgrades: [list] [*] Bolt Potion - Start the first turn of each encounter with double your maximum AP and speed [*] Cookie - ??? [*] Coin of Death - Regain 10 HP instead of dying next time HP reaches 0 [*] Lost Key - Snake Eye rolls no longer cost double AP [*] Luck Key - Critical Hit on 11 Dice Rolls [*] Red Skull - Killing enemies grants +2 AP this turn [/list] Next, look forward to seeing these new enemies: [list] [*] Brain [*] Spirit [*] Water Elemental [/list] Another new feature - some of the stronger enemies now have different dice colors when they attack you. Watch out for these... We've had several suggestions on things to change, so these new features directly address player input: One of our players mentioned in a review that they wished they could remap the controls. This update now allows you to completely remap the keyboard controls! Great suggestion, thanks for the idea. We also had a recommendation to allow additional skipping through the Dice Rolling screen - you can now continue to press enter or click through to skip as early as you'd like. Before, when the player was low health, the screen turned so red that it was hard to see where the enemies would be moving. We've lowered that effect some so it should be more clear what is happening. If you have thoughts or ideas on Two Die, please join us on Discord (click the link from Two Die's main menu!) and let us know, we're still listening and updating based on your feedback. There will be more updates in the future, so stick around. Thanks again! Jon