Hey warriors, rogues, and mages!
Thanks for playing the game and your interest in it! This is the first update to Two Die, and it's all based on player feedback. We had a (very little) launch party for the game, and some awesome recommendations were given. Based on that, the following changes have been made:
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[*] When in the dice rolling state, the attacker's damage statistic is now shown.
[*] Quake now costs 3 AP rather than 4.
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The change to add the attacker's damage was designed to help players understand that when enemies inflict the "weak" status on them, their damage has been lowered. Without this present, sometimes players might suspect the algorithm for the dice rolls is off! It has the added benefit of helping you know which enemies are especially hard hitters.
Players upgrading the mage noticed that...well, there really wasn't any reason to use the "quake" action rather than two "rock bash" actions. To address this, "quake" cost less and is easier to use!
If you have any thoughts on the game, I'd love to hear them!
Thanks!
Jon