Updates Related To The Last Release

[b]This update is directly related to the last release.[/b] [b]Major Changes:[/b] [list] [*] All Boost Buoys have been removed and are replaced by a boost tank that the player can fill as they play. The boost tank can be filled by gathering boost items. The Blue Boost will grant 3 seconds of boost and the Red Boost will grant 9 seconds. The tank can hold a total of 16 seconds. [*] The overall top speed of the boat has been lowered but with boost, anything is possible! [*] Jump is back! It requires you to have boost in the tank and has a 3 second cooldown. [/list] [b]Core Gameplay:[/b] [list] [*] Boat functionality above and below water has been updated. The boat can now move more freely. [*] While underwater, the boat will pitch up or down based on the general velocity and trajectory it's currently moving in. This lets you dive and rise MUCH faster. You can almost touch the clouds! [*] Sprint Mode has been removed for now. [i]More to come.[/i] [*] The checkpoint visual appearance has been updated again. They are no longer made of particles but are instead solid objects. This helps clean up the overall clutter on screen. [*] Spike hazards now remove boost and are shrouded in fog. [*] More work has been done to race time capturing. [i]More to come.[/i] [*] GP races now show the progress of where you are in the GP and bring you to a congratulations level when the GP is completed. [*] Level section menus have been overhauled. Cups and their respective levels are now on one screen. They show a small screenshot. [/list] [b]Visuals:[/b] [list] [*] We have added another UI to show if you have passed or failed the required times for Gold, Silver and Bronze. After pressing continue, the final race results are shown. [*] Race Details in the Race Results have been disabled for now. [i]More to come.[/i] [*] Water spray visuals have been improved to help convey the boat velocity. [*] Firework size and performance has been drastically improved. [*] Updated many models to be more detailed yet more performant. [/list] [b]Side Notes:[/b] [list] [*] Overall performance has been improved with foliage, particle effects and water. [*] Regions still need to be updated so some text may not be translated. [*] There has been improvements made to controller capturing for menus. [/list] [b]Dev Comments:[/b] [list] [*] If you have time, please join the Discord and let us know what you see! [*] When you take screenshots and videos, try and have the FPS in the corner. [/list] Fresh Bread Games