[b]This is a big update for me and I can't wait for everyone to test it![/b]
[b]Core Gameplay:[/b]
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[*] More races and modes! Since there's a lot more moving parts, achievements have been disabled temporarily. Currently there are a few easy achievements to get from the main menu but there are no achievements for completing the GP's and finding the bread. [i]More to come.[/i]
[*] After getting some feedback, checkpoints are now easier to see! The first idea was to make it more of a challenge to try to hit the checkpoints but that just wasn't fun. Now there's a particle effect that wraps the edges of the checkpoint to help define their shape. (This was done to help visibility when underwater)
[*] Sprint Mode is now "functional" but VERY far from finished. In this mode we will introduce the doomsday timer. It's max time is set to 5 seconds. In order to reset the time, you will need to hit a Sprint Checkpoint Ring. If the timer hit's zero, the race ends and you fail. [i](These records and race times are not saved under their own category for now but eventually will be)[/i]
[*] Added a map called "Jet Sprint". This map is a representation of real life Jet Sprint boat racing! This type of racing is the core inspiration for Undertow. It's pretty tough and can get frustrating at times but worth it when you cross that finish line!
[*] Added the first map to have massive flooding simulated water! Canyon Rapids. There is still a lot of work to do here but I'm excited for it's future.
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[b]Visuals:[/b]
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[*] The race result screen after the race got a rework and have been simplified. If you want to see the actual time between checkpoints, there is a button called "Race Details".
[*] Jet flames from the thrusters got a makeover. This is in preparation for letting players customize the colors of the jet itself. [i]More to come.[/i]
[*] Water spray based on movement has been improved. Helps indicate the velocity and direction the boat is moving.
[*] More updates to overall surface water and underwater. First approach was to be fairly accurate to real life but that proved... not as much fun. Surface water detail has been simplified to better match the overall style of the game.
[*] Updated many actors to have more detail and fit better with the overall style of the game.
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[b]Fun Stuff:[/b]
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[*] Added fireworks to the Starting Line and Finish Line. Also added small firework launchers throughout the levels. They launch fireworks when you only have 1 lap left, get moving!
[*] These fireworks are a bit of a resource hog but will be fixed in the next update.
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[b]Small Notes:[/b]
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[*] Overall performance has been improved with foliage, particle effects and water.
[*] Regions still need to be updated so some text may not be translated.
[*] The music is still not finished but getting close. [i]More to come.[/i]
[*] When early access goes live, the music will exist solely in the game for about 1 month before dropping on all major music platforms.
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[b]Dev Comments:[/b]
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[*] If you have time, please join the Discord and let us know what you see!
[*] When you take screenshots and videos, try and have the FPS in the corner.
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Fresh Bread Games