Updates for Siege of Shadowdale & Tides of Tethyr modules by Luke Scull

Neverwinter Nights: Enhanced Edition

Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!

It's THE time to check out community content in NWN:EE if you haven't already! Enhanced Editions of Siege of Shadowdale & Tides of Tethyr modules by Luke Scull received beefy updates! To access the modules, just launch Neverwinter Nights: Enhanced Edition and go to New Game -> Community. You can install them right inside the game, with no external downloads. [img]{STEAM_CLAN_IMAGE}/31261212/02d32c6300bab593b26fd139d24fd44eb34f295b.jpg[/img] [h3]Siege of Shadowdale Enhanced Edition 1.5[/h3] [list][*] Updated Curated Content release. [*] Henchmen now follow PC through doors/caves in Southern Farms and Old Skull areas. [*] Fixed blood splatter on drow altar in Underdark - Lower Level. [*] Implemented tavern store in Old Skull Inn. [*] Removed Confusion spell from an instance of Jhessail missed in the previous update. [*] Fixed erroneous "continue" in Mourngrym's dialogue. [*] Reduced frequency of drow encounters and made minor adjustments to some. [*] Henchmen can now be asked to identify equipment. [*] Berliad can now cast some cleric spells through dialogue. [*] The spell area of effect indicators added in 8193.35 now displays correctly. [*] Removed Jhessail's Confusion spell, which would occasionally cause faction issues. [*] Adjusted Elminster's spawning location in The Old Skull to reduce the risk of breaking dialogue. [*] [i]Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices[/i]. [*] Typos fixes.[/list] [img]{STEAM_CLAN_IMAGE}/31261212/5811899a43fbe4fc1b13ffaca8997722ba903412.jpg[/img] [img]{STEAM_CLAN_IMAGE}/31261212/3202fbbb6ede403a17542e58a4458e757e1304bd.jpg[/img] [img]{STEAM_CLAN_IMAGE}/31261212/dc790ca6c7b9ecca467a89a350bc96c1ab2e870d.png[/img] [h3]Crimson Tides of Tethyr Enhanced Edition 1.4[/h3] [list][*] Updated Curated Content release. [*] Arrk journal entry should now always be correctly removed at the end of Part 1. [*] Added correct speaker tag to Black Talon conversation. [*] Only Salidar is now bumpable in the Temple of Gruumsh to avoid graphical oddities. [*] Shadow Fiend is now correctly removed during the orb cutscene. [*] Increased size of Solar. [*] Updated Sythillis model and fixed crash with 8193.34 (mobile build). Huge thanks to Buddha! [*] Added new portraits for Zaranda, Haedrak, and Gamalon courtesy of Faerie Wizard. [*] The hill giant in the prelude no longer grants a huge amount of XP to the PC. [*] Enemies, including dead enemies, will no longer repeat lines upon perceiving the PC. [*] Removed a feat from S'Reek that would cause him not to turn hostile on game version 8193.4. [*] The spell area of effect indicators added in 8193.35 now displays correctly. [*] The Five can no longer accidentally trap the PC in the Temple of Gruumsh. [*] [i]Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices[/i]. [*] Typos fixes.[/list] [img]{STEAM_CLAN_IMAGE}/31261212/0941e81a855c0ea6e39f1116985d9aad77fa06da.jpg[/img] [img]{STEAM_CLAN_IMAGE}/31261212/f9907c616d27af64251a3d515d64bcb2d686d4c9.jpg[/img]