Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
It's THE time to check out community content in NWN:EE if you haven't already! Enhanced Editions of Siege of Shadowdale & Tides of Tethyr modules by Luke Scull received beefy updates!
To access the modules, just launch Neverwinter Nights: Enhanced Edition and go to New Game -> Community. You can install them right inside the game, with no external downloads.
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[h3]Siege of Shadowdale Enhanced Edition 1.5[/h3]
[list][*] Updated Curated Content release.
[*] Henchmen now follow PC through doors/caves in Southern Farms and Old Skull areas.
[*] Fixed blood splatter on drow altar in Underdark - Lower Level.
[*] Implemented tavern store in Old Skull Inn.
[*] Removed Confusion spell from an instance of Jhessail missed in the previous update.
[*] Fixed erroneous "continue" in Mourngrym's dialogue.
[*] Reduced frequency of drow encounters and made minor adjustments to some.
[*] Henchmen can now be asked to identify equipment.
[*] Berliad can now cast some cleric spells through dialogue.
[*] The spell area of effect indicators added in 8193.35 now displays correctly.
[*] Removed Jhessail's Confusion spell, which would occasionally cause faction issues.
[*] Adjusted Elminster's spawning location in The Old Skull to reduce the risk of breaking dialogue.
[*] [i]Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices[/i].
[*] Typos fixes.[/list]
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[h3]Crimson Tides of Tethyr Enhanced Edition 1.4[/h3]
[list][*] Updated Curated Content release.
[*] Arrk journal entry should now always be correctly removed at the end of Part 1.
[*] Added correct speaker tag to Black Talon conversation.
[*] Only Salidar is now bumpable in the Temple of Gruumsh to avoid graphical oddities.
[*] Shadow Fiend is now correctly removed during the orb cutscene.
[*] Increased size of Solar.
[*] Updated Sythillis model and fixed crash with 8193.34 (mobile build). Huge thanks to Buddha!
[*] Added new portraits for Zaranda, Haedrak, and Gamalon courtesy of Faerie Wizard.
[*] The hill giant in the prelude no longer grants a huge amount of XP to the PC.
[*] Enemies, including dead enemies, will no longer repeat lines upon perceiving the PC.
[*] Removed a feat from S'Reek that would cause him not to turn hostile on game version 8193.4.
[*] The spell area of effect indicators added in 8193.35 now displays correctly.
[*] The Five can no longer accidentally trap the PC in the Temple of Gruumsh.
[*] [i]Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices[/i].
[*] Typos fixes.[/list]
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