Hello everyone! We want to makes a few posts on everything we're adding to the next update! We'll be making update posts on our steam more regularly so that you'll always know what's coming next. This first post is about the updates to the boss fights. Have a look!
[previewyoutube=pmcKIq2Nh-M;full][/previewyoutube]
[b]Bosses have received the following changes...[/b]
[i]Marshmallow Glitch[/i]:
-The background has been updated to be animated, with a manually made glitch effect rather than a pre-generated one.
-The Reflector Ball glitching out is now done sooner.
-The Behind Screen Spin attack glitches out a bit more often.
-Damage has been increased across the board.
[i]Pirate King[/i]:
-The speed of the stab attack has been slightly altered.
-The speed of the warning attack increased by 50%. The count has been increased to 7 hits instead of 5 in the first phase, and 10 hits instead of 7 in the second.
-Damage has been doubled across the board.
[i]Nightmare[/i]:
-Replaced the Crystal attack with the new Line attack added into the game. Much more challenging than the original attack and is a slightly new mechanic to the game.
-The wave attack is slightly more difficult and deals 5 more damage.
-Silence now lasts 3 turns.
[i]Glitch Beast[/i]:
-The Glitch Ball attack no longer skips the boss’s if you prevent it by hitting the boss.
-The boss is a bit more tactical when choosing debuff given by the Glitch Roar. It’ll now consider some redundancies.
-The Firing Energy Balls attack is now a lot faster in the first half, and a lot tighter to block in the second.
[i]Nitro[/i]:
-Nitro deals 7.5 damage (which rounds up to 8). When attack is doubled, he deals 15 damage.
-Nitro’s Back and Forth attack is a lot tighter to block.
-Nitro’s Line Up attack now has momentum. The speed has also been drastically increased, creating a new gameplay feel to the attack as further clones become faster before hitting you.
-Clones from Nitro’s Cone Teleport attack now has acceleration.
-The other two members of The Gang Squad had their pixel art updated...
We hope these changes will make the game a lot more challenging! The visuals of some of the bosses also received some updating too, such as the glitchy animation of the background in the first boss fight and the updated pixel art/animations of the first 3 bosses. We also plan on making updates to the 6th boss, but we won't be showing it in any update posts. The ending of that episode is also being revised as well.
Next time, we'll be making a post about the newly added "Extra Menu". Hope to see you then!