-- Greetings, crewmembers,
The build version 0.94a has been released!
This version was focused on the level design:
-average level size has been decreased
-two new maps have been added
-a trigger system has been coded to include dynamic elements
-we conceived the first three game campaigns: Moby Squid, The Hunt for Red Octopus, and The Diving Dutchman. If you have ideas for cool campaigns, we're open to any suggestion! We got some great ideas already, thank you to the contributors!
Additional changes:
(network) scanning of environment obj_object behaves strangely as a client
(gameplay) reduce scrap quantity
(gameplay) decreased scanning time
(gameplay) decreased standard torpedo loading time
(gameplay) remove lockable target (for gunner)
(graphics) improved bubbles appearance on menu and bridge
(network) on clients, start game button should light only when a game has been started
(gameplay) players should receive incoming calls/transmissions
(menu) options: remap keys
(graphics) differentiate left locked/right locked on gunner screen
The version can be found in the releases section of the Discord server for those who have access to the game.
[i]/!\ Identified bug /! \ The map "Hunt for Red Octopus" cannot be finished, as there is no exit in the level. This bug has been fixed in the future version 0.95.
[/i]
Captain Pol, out --