Devlog - Sonar mechanics

Devlog - Sonar mechanics have changed. There is now a "normal" view ; an "hydrophone" view which displays noise sources ; a "short range radar" which identifies enemies as dots ; and a "long range radar" which displays the map. [url={STEAM_CLAN_IMAGE}/32130619/9e4b50a64f23ffcdee4ce5d3807b6b1e2aea08dc.png][img]{STEAM_CLAN_IMAGE}/32130619/20eae56b98f88359e55b1a325fc3223653a97a98.png[/img][/url] (click to view full-size) Next step is to improve gunner mechanics, with notably a torpedo customization by the engineer depending on the needs: specific damages, light turned on or off, variable radius... We'll be back about it in the next update! As usual, you can read [url=https://docs.google.com/spreadsheets/d/1pzhP0jgKGnd3y0F_acdBXY4tTYLPNwRikw_seqoGX1w/edit#gid=0]our roadmap[/url] anytime.