Abyss Crew version 2.18 brings two major changes:
-the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element
-the translation of the game into French, Spanish, German, Russian and Portuguese.
Here is the detail:
Common:
-UI: make tooltip for each button
-UI: add electricity spark on UI as decoration
-Common: add ink on screen when inked by squid
-Gameplay: submarine should immediatly be improved when receiving a new upgrade
-Gameplay: add a 2 seconds invulnerability after taking damage
Pilot:
-add a boost with fuel instead of switching between fuel/battery
Sonar:
-display mouse hydrophone range
Gunner:
attractor should be able to attract fish
Engineer:
-use up/down/left/right for processor
-add an electricity icon on processor
-use action to load a torpedo et and to change a torpedo
Level:
-Tutorial: move Sonar front light later in first level
-Tutorial: introduce each module independantly
-Tutorial: add attractor since beginning
-Level: add current which can be passed through only with fuel
-Level: level 2 and 3 are buggy: dark and walls are passable
Abyss Master: add text next to buttons
Text: "below zero" instead of "under zero"
Translation:
-Translation: Spanish (Spain)
-Translation: German
-Translation: French
-Translation: Brazilian/Portuguese
-Translation: Russian
-translate main menu buttons
-translate station names (top left) and bridge seats
-translated main menu buttons
Bugfix:
-spectator, as server, can interact with screens
-ambiant lights appears a little late
-Repair kit help is at a wrong location
-Audio: ambiant sound is repeated when going back to lobby (stop all sound)
-Players should go back to main menu after victory/defeat (more stable)
And finally, a small animation to show the tooltips system:
[img]{STEAM_CLAN_IMAGE}/32130619/62dc2e271c721b0895f983a3f0bbeecf24bd1963.gif[/img]