Your feedback matters, and I’ve been listening! Some players mentioned that Kuro's attack animations felt too slow — so I’ve reworked the longest animations for both Kuro and the first boss. The result? Faster, more dynamic combat that makes both the player and the boss stronger!
Here’s what’s new in v8.3:
- New parry system
- Improved responsiveness (input during animations).
- Smarter AI: Enemies are now more intelligent and challenging, but to balance it out, they block more frequently, allowing you to press them further.
- Enhanced Movement: The Handspring HyperJump now works with double jumps, giving players greater mobility and freedom.
- Bug fixes
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