Update 6.1: Player-Requested Changes and Improvements

Ninja Resurrection: A tale of Kuro

Explore "Ninja Resurrection," an intense martial arts game that takes a fresh approach to the genre. This hardcore adventure features a mysterious storyline, demanding combat, diverse moves, and thrilling QTEs. Conquer the challenge, evolve with the game, and become a true ninja master.

[b]Changelog:[/b] 1. At players' request, added the ability to control with the stick (D-pad functionality fully transferred to the left stick). 2. Added icons for the keyboard (for both layouts), totaling 3 control schemes, which can be changed at any time from the pause menu. 3. Balance adjusted in favor of the player; enemies will make more mistakes. 4. Improved the Rush function (quick double-tap jump), ensuring the character always hits the target, no matter where it flies. 5. Increased action buffering time to 0.5 seconds – you can input a desired action, and it will execute at the end of the current animation. Also fixed the buffering for regular attacks. Some players complained about poor responsiveness – this should address those concerns. 6. Shader corrections in the first location. 7. Standardized all widgets to a unified format. 8. Fixed a bug with incorrect facing direction during grabs in certain situations. Also greatly increased grab distance – airborne grabs can now be performed from afar. 9. The boat camera can now be controlled with the keyboard. 10. Increased running speed from 1500 units to 2000. 11. Added the ability to speedrun using Dash – maintaining the timing allows you to run faster than Usain Bolt. Useful in certain locations. 12. Fixed minor bugs and introduced new ones (classic).