Update V2.3.1

Bullet Runner: The First Slaughter

A clone army is taking over the world. Kill them all in an epic single-player campaign to save humanity, and yourself!

[b]Intro[/b] Hey everyone! Thanks again for all the amazing feedback you gave us while trying out Bullet Runner: The First Slaughter. We've tried to incorporate you're complaints, ideas and feedback into improving the game as a whole. Here are the most important new things in this latest update: [b]Additions[/b] [list] [*]Volumetric fog [*]Super resolution [*]Brightness slider [*]Gameplay tips & tricks [*]Added power buff drinks, which can be picked up to get a short power-boost in a certain stat (speed/damage/finisher cooldown) [/list] [b]Changes[/b] [list] [*]Machine gun now deals less damage, but has higher accuracy [*]Rocket launcher now deals less damage, but dazes enemies on direct hit, and staggers enemies on AOE hit [*]Plasma rifle now deals less damage, but slows enemies down way faster [*]Removed checkpoint portal visual [*]Changed saving system to an async solution (mitigates the massive lag spike we had on saving prior) [*]Smoothed out the difficulty curve throughout the levels [*]Made easy and normal difficulty modes a bit more accessible / easy [*]Enemies can now be knocked into pits [*]Redesigned a lot of arena environments to be more spacious and more fun with more movement options [*]When you die right after performing a kick, you'll get healed up instantly and can now continue the fight [*]Reduced health of Heavies [*]Increased speed of Heavies [*]Removed ability for player to chain pull heavy class enemies [*]Changed the way chain swinging works with mouse input according to user feedback [*]You can now break enemy shields by shooting at them (besides chain-pulling) [*]Removed some arenas to reduce action overload in levels [*]Added new rooms and spaces to existing levels [*]Added more 'ambient' enemies to existing levels (that aren't part of an arena, but just walk around) [*]Added new artwork and lighting changes to existing levels [/list] [b]Bug fixes[/b] [list] [*]Forgot to keep track after so many .. figure out for yourself will ya! [/list] As always, thanks for playing, and keep the feedback coming! Take care everyone, Laura - Lead Designer