[h1]NEW FEATURE[/h1]
.player control position duration max value increased to 9999
.added Button trigger Always activated checkbox
[h1]BUG FIXES[/h1]
.starting the editor and minimizing it crashed
.when unfocusing the screen, such as with alt-tab, the particle system time was continuing, breaking effects when the window was in focus again
.enemy weapons weren't really aiming at the player's hitbox
.bullet impact particles are now always rendered after the enemy bullets
.when attacking an enemy with Animation > Curves > Amplitude values above 0, the player's bullets will attack the enemy's original position rather than home in on their actual position
.when a force field is stopped, the player now uses the player hit invincibility duration and not a 1-second hardcoded value
.very high high-scores were not saved properly
.calling Hide player with super gauge particle system active didn't hide the super gauge ready particles
.Player control can now hide the player force field particle effect
.hiding player reticule orientation when the player is hidden by the Player control trigger
.when deleting a link from an enemy and then pressing Tab to test, the link logic still applies to the enemy until you click somewhere else
.when a child enemy is attached to a parent enemy, if the parent enemy is killed using the kill trigger with "no items and score" option while the child enemy lives, killing the child enemy will incorrectly spawn items or score
.explosion_boomBass sound volume was too high
.stand-alone was logging the gamepad name each frame
.modifying the bullet scale in the Weapon editor didn't update other instances of the same weapon
.don't flash the player if Intro invincibility duration is zero
.moving up or down a level in the level selector should update the scroll position
.pressing F gave incorrect player position and wasn't focusing correctly
.invincible player bullets weren't playing any impact sounds
.UI polish