Update: 1.6.2.0

[h1]New features[/h1] .preload explosion pictures to avoid small hang when the explosion starts for the 1st time .button trigger new release mode .increased maximum bombs to 999999 .increased extend maximum value to 999.999.999 .updated FMOD sound engine [h1]Bug fixes[/h1] .fixed several memory leaks .timers were wrong with low framerate (<30 fps) .player/enemies collision was only colliding with 1 enemy per frame .enemy start particle system wasn't properly shared between instances .even if bomb "Cancelling" was unchecked, "enemies don't shoot" still occurred .homing items spawned outside the camera were not activated .score multipliers didn't visually apply to items according to the score pop-ups .triggers were evaluated after the player, and so player control "Hold fire" at the beginning of a level could start too late .a weapon using Start delay shouldn't use Refire limit .crash with missing laser texture .pause text wasn't perfectly centered .gauge min activation value UI bug .wrong weapon set scroll view size with enemies in the Weapon editor .when duplicating multiple objects on different layers with shift-click, the enemies are duplicated to the copied object layers, but FX particles were duplicated to the selected layer