Update: 1.6.3.0

[h1]New features:[/h1] [list] [*] upgraded Ogre graphic engine to its latest version [*] Bomb Trigger object is not triggering bomb cooldown anymore [*] bullets hitting an invincible player don't spawn an invincible Particle effect anymore ([i]Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file[/i]) [*] item Start particle effect can now play until the item is grabbed [/list] [h1]Bug fixes[/h1] [list] [*] crash if an item particle effect was not found [*] bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior) [*] duplicating an object with shift-click didn't increment the ordering order anymore (regression) [*] smaller bullet size increments in the Weapon editor [*] Player Control Move the player could create unwanted collisions [*] crash duplicating Explosion element after 99 elements [*] when the player is hidden, the cross-hair isn't always hidden [*] item Start Sfx position was often wrong [*] laser could use the wrong alpha mode when it disappears [*] player collisions and Camera follow weren't frame rate independent [*] The bombs Reset chain combo didn't work [*] start menu: esc started the game [*] a crash sometimes occurred with the laser [*] a crash sometimes occurred in the weapon editor [*] adding a new layer didn't update the level layer order [*] layer rendering order could be wrong in a rare case [*] more consistent warm-up particle effect rendering order [*] "create a game" tutorial small issues fixed (regression) [*] creating a new particle FX didn't add it immediately to the other editor's particles list [*] minor editor UI polish [/list] [h1]IMPORTANT NOTE[/h1] [b]Due to a graphic engine update, fontdef files should be modified: the 1st code_points number should be 32, not 33. Example: code_points 32-255[/b] [h3]Please fix your fontdef files to display space characters properly![/h3]