[h1]New features:[/h1]
[list]
[*] upgraded Ogre graphic engine to its latest version
[*] Bomb Trigger object is not triggering bomb cooldown anymore
[*] bullets hitting an invincible player don't spawn an invincible Particle effect anymore ([i]Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file[/i])
[*] item Start particle effect can now play until the item is grabbed
[/list]
[h1]Bug fixes[/h1]
[list]
[*] crash if an item particle effect was not found
[*] bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior)
[*] duplicating an object with shift-click didn't increment the ordering order anymore (regression)
[*] smaller bullet size increments in the Weapon editor
[*] Player Control Move the player could create unwanted collisions
[*] crash duplicating Explosion element after 99 elements
[*] when the player is hidden, the cross-hair isn't always hidden
[*] item Start Sfx position was often wrong
[*] laser could use the wrong alpha mode when it disappears
[*] player collisions and Camera follow weren't frame rate independent
[*] The bombs Reset chain combo didn't work
[*] start menu: esc started the game
[*] a crash sometimes occurred with the laser
[*] a crash sometimes occurred in the weapon editor
[*] adding a new layer didn't update the level layer order
[*] layer rendering order could be wrong in a rare case
[*] more consistent warm-up particle effect rendering order
[*] "create a game" tutorial small issues fixed (regression)
[*] creating a new particle FX didn't add it immediately to the other editor's particles list
[*] minor editor UI polish
[/list]
[h1]IMPORTANT NOTE[/h1]
[b]Due to a graphic engine update, fontdef files should be modified: the 1st code_points number should be 32, not 33.
Example: code_points 32-255[/b]
[h3]Please fix your fontdef files to display space characters properly![/h3]