Update (v1.4.7)

Super Gear Quest

Follow a young Kewtian called Starter as he barrels through tons of boss fights, explores colorful environments, and meets strange characters in this action-packed Metroidvania adventure!

Hi everyone! First update in a little while. Fixes a bunch of things, adds a little bit of new content, and improves on quite a few things. While there isn't too much new content just yet, a bunch of these changes should hopefully still feel good. I'm currently trying to develop my next game as well (Solarblade), so I'll try to release some patches for Super Gear Quest occasionally. More stuff is planned, and thank you for your patience! Also, if you're interested in following the development of Solarblade, see what I do with Super Gear Quest earlier than you would here, and all the other things I do, you can feel free to [url=https://discordapp.com/invite/blobgames]come visit us on Discord![/url] Anyways with that all out of the way, I hope you enjoy this update for now. Patch notes below! [h2]Patch Notes[/h2] [h3]New Stuff[/h3][list] [*] Added a new late-game item; the Item Finder! It lets you find secrets easier, by telling you if there is something in the current area you're in... If you can find the Item Finder first. [*] Added a new post-game item (for now it doesn't do anything, but it might tie into something in the future) [*] Added a screenshake sensitivity option. So if you don't like screenshake, you can lower it (and setting this to 0 means no screenshake at all, so you can disable it too) [*] Added some characters to post-game who weren't there before (which includes some new dialogue with them, of course) [*] Added some new scenery and objects to Mt. Mokula, Mokula Base, and the Mokula Lab. Makes them a lot less empty than before [/list] [h3]Changes & Improvements[/h3][list] [*] Starter's Core has been redesigned and changed a bit. The old one didn't fit very well with a Kewtian or what Starter is, so the new one should fit much better [*] Related to the above, Starter's new core will also change color during a specific part of the game [*] Pi and Halt now have some extra animations and poses, which they use at some points during the game [*] Resprited an NPC in the Haunted Chateau [*] Improved the sprite for the teleporters [*] Improved some sprites and tiles [*] NPCs with random dialogue now avoid their previous two dialogues when possible. Should make it quicker and easier to see everything they have to say, since they wont repeat dialogue as much [/list] [h3]Bug Fixes[/h3][list] [*] Fixed some bugs with the Ancient Weapon boss fight [*] Fixed a respawn bug in Sky Facility Underside [*] Fixed a minor typo in Mt Mokula [*] Fixed a fairly major bug in the true final boss fight [*] Fixed a bug where 3 costumes were only buyable on save file 1 [*] Fixed a pretty big oversight on the shops, specifically when you tried buying something you couldn't afford. It caused multiple very buggy interactions that could cause stuff like softlocks [*] Fixed a minor visual thing where some post-game NPCs wouldn't receive lighting [/list] - Felix