Try the demo! A mix between Portal, Zelda and Metroid. Explore, solve puzzles, beat up monsters, find secret upgrades and new abilities that help you reach new places. Playtime 12-25h.
[b]Changes:[/b]
- Improved NPC roaming code so it is much less demanding for the CPU
- Windowed mode is not borderless anymore
- Gun pickup not so bright anymore, which made the entire screen glitch for some people
- Fixed problem with gold nugget puzzle when you try to steal them
- Broken glass can now be shattered with giant steel balls
- Fixed getting stuck behind red kings house
- Fixed getting into Blue ville too soon with a complicated hack
- Changed appearance of closed pipes in Crash DLC where you can attach a purple pipe but people didn't realise they could
- Serbian Translation updated
- Optimised "sea of skulls" spawning procedure to maybe reduce crash likeliness for the rare ones affected
- Added SixInchesUnder reference to wheelie temple in Crash DLC
- Fixed other small details
[b]Six Inches Under Supraland[/b] is in extensive testing by our crowdfunding backers and doing well. Expect the release in mid january! We would have released in late december, but releasing during a xmas sale is a very bad idea because you get zero visibility in the store.
Wishlist and follow here: https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/
[b]Supraland 2 will be called Supraworld[/b] and I have two very early production screenshots
A very unfinished start village:
[img]{STEAM_CLAN_IMAGE}/32165181/d93b87457d656a6cbb6fd70b54778044f44ddbd6.png[/img]
An egg that you very much want to open! (No more finding barrels!)
[img]{STEAM_CLAN_IMAGE}/32165181/5786b1a52a8d12543e9a174f26373c5fc996ed0f.png[/img]
Don't ask about release dates for Supraworld. It's far away.