Update V1.22.8

Supraland

Try the demo! A mix between Portal, Zelda and Metroid. Explore, solve puzzles, beat up monsters, find secret upgrades and new abilities that help you reach new places. Playtime 12-25h.

[img]{STEAM_CLAN_IMAGE}/32165181/a6b6c081d8b7a20b308688196f7c06affcfc8834.jpg[/img] - [b]Added frequently requested Map upgrade[/b] If you wanna get spoilered where to find the map: [spoiler]It can be found on top of the facility at the blue crystal. I think this is a great moment to get it, because it's the first moment in the game when players could get seriously lost sometimes.[/spoiler] It is an optional upgrade that can be found in the game world. It only shows you the regions you've already discovered, the rest is black until you go there. You can freely paint anything on the map that you like. So you can do what any self-respecting, mature person would do: [img]{STEAM_CLAN_IMAGE}/32165181/c35c39235007321a1673a2bd1f58d1eab4645ebe.png[/img] - [b]Added DLSS support[/b] DLSS is an AI upscaling feature that new graphic cards support. It allows to run the game in a lower resolution and the AI automatically scales it up to be sharp. Magic! - [b]FPS improvements[/b] With a lot of little optimisation work done to the game, the CPU has to do much less work now. The GPU load should not be affected by this. My FPS went from ~60 up to ~120. So it can be really significant. Please tell me about your experience in the comments. - [b]Added easy to use backup save system[/b] We always saved backup files incase you needed to dial back time but it had to be done with manual file management. Now you can select backup savegames from the main menu. - Huge kid is now animated instead of static - Skeleton warrior now throws you back while parrying during sword combat - Laptop puzzle is now less confusing - Fixed rare bug where you would get robbed in Blue Ville again after loading - Orange in color machine looks more orange than yellow now - Fixed small problem with ammo-recharge number after loading game - Fixed ammo-recharge speed; it was faster or slower depending on your FPS; now it's the same for all - Fixed a way to glitch way up into the air with the cube + beam - Cosmetic improvements here and there - Lots of little improvements and fixes all over the place Hotfix 1.22.9 - Fixed missing jumppads in Crash DLC Hotfix 1.22.10 - 12.05.2021 - Fixed NPCs talking with wrong text color - Made tiny adjustment to cube-on-rising-pillar puzzle in volcano area