Update v1.12

Pixel Noir

Untangle a gripping conspiracy in this noir-influenced mystery, laced with classic RPG elements. Navigate seedy streets to collect clues, upgrade skills and customize weapons. Brawl in turn-based combat with timed hits & combos, to reveal the dark truth that plagues the city’s core and your sanity.

Another update comin'atcha!! [u][b]We Fixed:::[/b][/u] - More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. - More fixes to path finding to help prevent potential crashes. - More fixes applied to not being able to collect certain trophies. - The Underground Facility's boiler room switches could be interacted twice if they are hit then you leave the Facility and come back. In this case you're re-locking the boss room doors here stopping you from progressing. - Personal Demons case's Tempt becoming invisible / starting a battle with no enemy causing a soft-freeze. - Added highlighting for dialogue that is either inner narration / thoughts. - Various object layering glitches. [b][u]Still to fix....[/u][/b] - CRDTech cards changing attributes every time the mini-game loads/ - When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back/ - Some inaccurate mini-map/map indication (player vs location) - the further someone is in the game the longer the game loads (ie: in new game +) As always if you have a bug you want to talk directly to the devs about please join our [url=https://discord.gg/FauXrj8x76]discord server[/url] and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!