Update v0.8.0 and new demo for Tiny Teams 2024

The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

Releasing a major update for the demo for the Tiny Teams Festival! A ton of new features and enhancements have been added to the game since the last demo. Check out the list of new things below: [b]New Features:[/b] [list] [*] New grid inventory system that gives every item a width and height in your bag to allow for a greater variety of carrying capacity. Along with this, all items can be hand-held now for even more carrying capacity [*] Basic farming - you can uproot most plants you encounter in the game in order to re-plant them at your camp. Plants take a while to grow and close monitoring for moisture, fertilization and sunlight is key [*] Caves - generate all across the land and contain ores and other resources that will be useful in your survival [*] Rafts - you can now construct rafts to be able to quickly navigate on rivers and across bodies of water [*] Food preservation - food and liquids can be stored in sealed containers to help preserve them for longer periods of time [*] Fermentation - ability to make vinegar from spoiled foods as a new ingredient and resource [*] Decontamination - limited ability to decontaminate various foods from the Blight using vinegar and other resources. More advanced ingredients that tie into the story are coming for the early access release [*] Fire starting - finally a more real-to-life system for starting fires with tinder and kindling instead of just clicking a button [*] New creatures - deer and boars now appear in the wilderness for you to hunt [*] New creature pathfinding system helps them avoid obstacles much better than before [*] Graphical overhaul - a lot of effort was put into making the game shine a lot more. Adaptive exposure has been added to lighten or darken things depending on how bright or dark the overall scene is, for example entering and exiting dark caves [*] World generation overhaul - new terrain generation features give the world more variety and makes things feel more real [/list] Hope you enjoy!