Update v0.7.3

The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

Another batch of fixes and small little quality of life additions! [b]Additions:[/b] [list] [*] Other players now show up on the map in less realistic mode [/list] [b]Balance:[/b] [list] [*] Wolves and black bears now afraid of daytime fires [*] Increased accuracy of thrown weapons [*] Increased amount of time it takes to fully aim thrown weapons to get max accuracy [*] Added dogbane generation in forests to make forest starts more fair [/list] [b]Fixes:[/b] [list] [*] Fixed standing torch refuel not working and showing a NaN% message [*] Fixed tool items stored in workbench not being recognized properly when trying to craft a recipe that requires them [*] Fixed loose substance (ex. sand) stockpiles not appearing on clients when first placed [*] Fixed very rare race condition error that caused game world state to break when chunks are loaded [*] Fixed game state breaking or becoming unstable when entering unloaded chunks [*] Fixed unlocked blueprints/recipes (ex. relating to oleander leaves) being lost after respawn or for players that were not online at the time the recipes were unlocked - works with existing saves too [*] Fixed issue where gathering clay would never clear the terrain texture and result in near infinite clay [*] Fixed being able to gather clay very quickly if clicking again within a certain time frame [*] Fixed double click item movement not working with placed backpacks [*] Fixed items disappearing on clients when moved within a placed backpack [*] Fixed clients never receiving the "enter swamp" task due to invalid network serialization [*] Fixed phantom items showing up in client inventories when moving and placing backpacks in a specific way [*] Fixed rare error that prevents sleep window from appearing after waking up [*] Fixed hand cart wheels and rims missing collision causing them to fall through the ground and pop back up infinitely [*] Fixed run toggle key not toggling if standing still [*] Fixed hints persisting when unloading a new game and loading another that should not have any on-screen hints at the moment [/list] [b]Other changes:[/b] [list] [*] More attempts to reduce the chance of chunks not loading on clients or taking way too long to load [*] Reworded rabbit snare label to make it more clear that it is active and ready to catch rabbits [*] Updated compass description to make it more clear which needle end is north [*] Reduced shininess of the compass in the UI to avoid it being hard to read when the sun shines on it [/list]