Update v0.6.11 and end of demo

The Last Plague: Blight

The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

Another batch of bug fixes in this update thanks to all the great feedback! This will be the last update for the demo, focus will shift now onto the remaining work needed for early access release later this year. [b]The demo on Steam will shut off Monday April 17th[/b]. Really appreciate everyone's time trying the game out and providing your feedback! The playtest/alpha build will stay up but won't be updated until close to release. [b]Balance:[/b] [list] [*] Reduced time for distilling slime [*] Changed cleared blight zone regrowth to be prevented if the area was cleared within the last two ingame days [/list] [b]Fixes:[/b] [list] [*] Fixed cooking/smelting progress being lost when loading a saved game [*] Fixed clicking on an ingredient in building list not switching to the search tab properly in the crafting recipe list for proper filtering [*] Fixed "Craft with..." while using a workbench preserving the workbench UI instead of closing it and opening normal crafting UI [*] Fixed very rare error when taking apart support beams causing the taking apart animation to be stuck on the character [*] Fixed error that happened in certain digging situations causing no dirt to be collected and the terrain not being modified [*] Fixed ranged attack aim triggering when attempting to use buildings like a fire pit with a stone or spear held [*] Fixed loose substance stockpiles like sand visually shrinking when more than 10kg is present [*] Fixed bellows indicator not appearing when placing hearth furnace [*] Fixed swamp mist effect showing up wrong in the distance and when behind transparent tree leaves [*] Fixed terrain digging by hand causing handheld items to take damage [/list] [b]Other changes:[/b] [list] [*] Added speed-up ability to bergamot leaf application and also "Apply half" and "Apply all" context menu options [*] Changed stockpile placement to move all items of that type in your inventory to the stockpile instead of just the one that was right-clicked [*] Added grass flattening support to stockpiles [*] Changed large sandstone chunk and resulting grinding wheel to be only handheld and not placeable in inventory [*] Changed blighted zones to only show tall/wide cloud effects in village areas as originally intended, allowing more straightforward clearing of blighted zones in the wilderness even if they are very large [*] Added combustibility to more wooden items like improvised spears and various tool handles [*] Grass in forests and fields now also turn to dirt when run on over a long period of time [*] Added "Build with..." context menu action to slime oil oleander leaf [/list]