[h3]Minor improvements:[/h3]
[list]
[*] Add +75 as the cap for max total bonus priority points for a recruit
[*] Slightly reduce coach pedigree bonus active chance for blue chip recruits
[*] Weigh playing time higher in recruit priority generation for blue chip recruits & "wants to be a star" personality players
[*] Intelligently sort targeted recruits for CPU teams when not on easy difficulty, change how they use actions to favor better actions on higher priority targets
[*] Make CPU teams smarter when initially targeting recruits, to look a bit further down for better potential recruits
[*] Reduce auto-recruit penalty, now no penalty for normal and slightly less penalty on hard/legend
[*] Raise expected prestige score for 9-10 star schools, remove playoff bonus for 10-star when in 6+ team playoff
[*] Add 25% extra penalty for 10-star schools losing prestige if they have 50k+ prestige points
[*] Add 'zoom' preference which can be configured in "Display Settings"
[/list]
[h3]Bug fixes:[/h3]
[list]
[*] Fix marketing bonus not being applied for prestige gains in certain scenarios
[*] Fix scheduling swap issues from throwing error
[/list]
This update is mainly focused on balance, with an emphasis on recruiting and high-tier schools.
Right now I've seen those 10-star schools dominate after they get rolling (winning 5+ in a row, with #1 class each time), so I want to reduce that snowball effect. I've added a cap for total bonus priority points in recruiting to be +75, which prevents those superstar coaches/teams from having up to +150, which really makes a difference in recruiting. I've also increased playing time weight, so those really good teams may have a slightly harder time hoarding talent. And I changed prestige gains slightly, so there are higher expectations for 10-star schools, preventing them from keeping their 10-star rating as easily through down seasons.
I've also adjusted recruiting logic for CPU teams (and auto-recruit), which should make other teams smarter when initially targeting recruits and when battling for those recruits during the season. I hope this provides a more realistic challenge, but I've also adjusted the auto-recruit penalty to be less on 'normal' difficulty for those who don't enjoy the recruiting aspect as much.
Thanks for playing!