Celebrating 30,000 sales! Plus some metrics and info about v1.0

[img]https://i.imgur.com/WpiMm2M.png[/img] [b]I'm happy to announce that Football Coach: College Dynasty has reached the incredible milestone of 30,000 sales![/b] This has exceeded my wildest expectations, and couldn't be possible without the community that has sprouted around the game, which helps so much in getting the word out and improving the game. Your feedback has helped tremendously as I add new features, fix bugs, and enhance the UI and quality of life. Thank you for being a part of this journey. As I celebrate this milestone, I remain committed to developing the game as we continue on the road to v1.0 (see more below). Thanks again! Now, let's take a look at some fun charts and metrics. [h3]Sales by country:[/h3] [img]https://i.imgur.com/Vp7ZivG.png[/img] 94 countries in total have users who have bought the game. As expected, the vast majority of users (85%) come from the United States, where college football has its roots. Other English-speaking nations make up another 8%, the sim-loving Germans make up another 2%, and the rest of the countries fill out the last 4%. The following countries have just one copy sold, so shoutout to the singular buyers from: [list] [*] American Samoa (also has a playable school in game!) [*] Bahamas [*] Ecuador [*] Egypt [*] Fiji [*] Jamaica [*] Lithuania [*] Malta [*] Nepal [*] And 15 other countries with just one user :) [/list] Thank you to everyone for buying the game, especially those non-Americans! [h3]Playtime by user:[/h3] [img]https://i.imgur.com/wLNrDVu.png[/img] The average playtime for Football Coach: College Dynasty is [b]64 hours and 53 minutes[/b]. This is bolstered by the hardcore fans who play the game a ton; 14% of users have over a 100 hours of playtime (seen above), and I know I've seen some screenshots and reviews from users with over 1,000 hours. That's insane! [h3]Daily active users:[/h3] [img]https://i.imgur.com/2MvN59q.png[/img] Above is a chart of a rough average of daily active users and peak concurrent users since the game's release in December 2022. As you can see, players peaked last winter at 1000+ daily active users, which makes sense as that's when the CFB season has its playoffs, and it's after some lucrative Steam Winter sales when people first bought the game. A cool takeaway for me in the chart, though, is how the active users have held steady and even increased throughout the game's lifetime. July 1st of 2023 had 373 daily active users, while the same day in 2024 had 706, showing that the game's audience is growing, and people who love the game continue to play it. [img]https://i.imgur.com/rWWin1y.png[/img] [h3]The planned v1.0 release:[/h3] The game has come a long way from its initial release in December 2022. I've added new playbooks, revamped the depth chart and substitution system, added player and team records, timeouts, the Certified Classic system, league news, player and coach import, custom team logos, scholarship limits, jersey numbers, coach contracts and tons more in the updates since. However, there needs to be a time when I can consider the game ready for the full v1.0 release. [b]The goal is to release Football Coach: College Dynasty to v1.0 in late fall of this year[/b]. To do so, I have been working full-time on the game since May to finish out the remaining big features of the game. The first was the new Expanded Playbooks update, which also optimized the game and added tons of other features like coin toss, UI updates, etc. From there, these big feature updates are planned: [list] [*] [b]Recruiting 2.0 update[/b], currently in-progress, focused on revamping and adding features to the recruiting portion of the game [*] [b]Advanced scouting[/b], which will add more dynamic scouting to the game, with fog of war options so that exact attributes of players won't be known (especially those not on your team), similar to systems that exist in other sports sim games [*] [b]In-game playcalling enhancements[/b], to improve how substitutions are done, how you can react to the defense alignment on offense, and providing more options for game plan strategy [*] [b]Better Steam integration[/b], with achievements and workshop support for custom universe files, and perhaps cloud saving (won't 100% promise cloud saving due to file sizes, but it will be investigated) [/list] That may not be the exact order of the features, and things internally may shift, but those are the big ones on my mind right now. There are other smaller features, like UI changes to make the game more exciting via award ceremonies and recruit commitment reveals, coach changes so they go to the pros, better OOC scheduling, and more, but these are more minor on the list compared to the above. If I get those 4 big features above done, plus some more minor things mentioned, then I will feel good about releasing the game to v1.0. [h3]Support after v1.0 and Mac release:[/h3] Even after the game releases to v1.0, I plan to keep developing it for a couple months to add more features, fix bugs, and release to other platforms. [b]For Mac users, this means the game is planned to come to Mac by the end of the year, AFTER the v1.0 release.[/b] I will keep the community updated with any changes to timelines etc. Thank you for your patience! [img]https://i.imgur.com/AgRidd0.png[/img] Thanks again for allowing the game to reach this milestone. I've loved working on it the past 2.5 years, and will continue to try and make the best game possible on the way to v1.0. And if you're somehow reading this and haven't bought the game, it's on sale right now as part of the Steam Summer Sale! Cheers! [url=https://store.steampowered.com/app/2151290/Football_Coach_College_Dynasty/]Buy Football Coach: College Dynasty on Steam[/url] [url=https://twitter.com/achi_coach_apps]Twitter[/url] [url=https://discord.gg/Bdsy9bwcqP]Discord[/url]