Update V0.2.9.4 published

RaceLeague

Car racing game with soft-body damage, race track builder, track database and multiplayer

Video highlighting all the changes in this update: [previewyoutube=11MTfJbo92Q;full][/previewyoutube] [b]New garage & Custom setups [/b]-New garage -Ability to access garage from practice pause menu and multiplayer lobby -Added setup customization -Added tarmac and gravel compounds for cup car and rx -Added tire deformation, punctures etc. for all remaining wheels and cars -Added new skin color variations for all cars (thanks Kinichie) -Improved handling with all cars [b]Terrain tools [/b]-Improved terrain and heightmap brushes -Added heightmap visualizations [b]Multiplayer [/b]-Improved multiplayer stability and performance: -Other players' cars don't have client side environment collision any more, which can cause some weird looking visuals occasionally but this will also increase stability and performance. This is still work in progress. -Improved engine audio sync [b]Misc[/b] -Expanded damage system to account radiator & engine damage and damage to dampers and brakes -Added damage indicator UI -Added suspension audio effects -Added kerb audio effects -Added wind audio effect -Added very simple damage to AI cars (detachable parts) -Improved track preview camera -Improved RL300 engine audio -Tweaked steering linearity with gamepad and keyboard -Raised RL300 front wing a bit -Adapted new UI style in a few places, more to come -Added motion blur to spectate [b]Fixed[/b] -Fixed inability to upload track if not saved first -Fixed prop WYSIWYG (What you see is what you get) -Fixed ability to enter pit box without stopping in first person camera -Fixed some tracks not loading -Fixed FFB shake at low speed -Fixed duff and other ground details not rendering properly -Fixed camera shake/crash effect showing up when changing camera