Update V0.2.9.3 - Track Builder update, phase 2

RaceLeague

Car racing game with soft-body damage, race track builder, track database and multiplayer

New update is finally here, bringing some new props, improvements to the prop tools, multiplayer netcode improvements and more. [b]Changelog:[/b] [i]Additions:[/i] -New props: -13 parked vehicle props -New kerb with 2 variants and 17 color combinations for both -Blocker treelines, can be used to create illusion of dense forests without causing performance issues -New terrain material added; long grass -Added multiselect for props, right click when shift is held or right click drag -Added copy/paste for props, ctrl + c, ctrl + v -When adding props, the preview will show the exact prop variant and size + rotation that will get added next and variants will no longer change on every load (WYSIWYG) [i]Improvements:[/i] -Improved prop curve tool: -Selection audiovisual improvements -Adding new nodes play the same audio and vfx as the road tool -Netcode improvements -Multiplayer ghosting improvements -3D grass improvements -Lighting improvements -Weather changes now slower when using random weather -Unity version upgrade -Improved chainlink material -Minor render distance improvements -Changed day time ambient audio [i]Fixes:[/i] -Fixed track builder UI flickering on low fps -Fixed pressing 'Load' in the Editor and then 'Exit' softlocking the game by removing all UI -Fixed loading second/third track in track builder can crash the game during the loading process on digging soil -Fixed some props having wrong orientation when used in prop curves: -Light poles -Small grandstands -Video billboards -Fixed not being able to enable Discord rich presence [i]Other:[/i] -Video billboards are missing the video clip for now, they were causing issues -Various fixes & improvements Sorry for such a long break between this and the previous update. There were quite a few issues with the Unity version upgrade and it took quite a while to fix those. It's my intention to release update approximately monthly.