Bud Spencer & Terence Hill - Slaps And Beans 2

After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.

[img]{STEAM_CLAN_IMAGE}/43838708/a5d6080cfaf9f0583ffb7098875c6815d1f9c1af.png[/img] [list] [*]Level Bowling: Improved the minigame section in the bowling alley. [*]Level Bowling: Disabled the use of the yellow tube when it's no longer necessary. [*]Minigame Memory: Added an indicator for the remaining rounds. [*]Minigame Memory: Don't deduct points from those who guess if the person who bet before them guessed incorrectly. [*]Minigame Memory: Added visual feedback to highlight success/error. [*]Minigame Airboats: In some modes, the barrel on the airboat appeared for a second at the beginning of the minigame. [*]Minigame Airboats: On some platforms, the reeds below remained hidden. [*]Minigame Bananaboat: Sometimes, the icon for one of the two banana boats wasn't displayed. [*]Minigame Bananaboat: Improved the quality of water reflections. [*]Level Market: The sky above the embassy's roof was too bright. [*]Level Estate: Optimized to prevent framerate drops. [*]Level Market: Fixed some glitches with the ladder just after the boss fight. [*]Level Bowling: Improved some logical triggers, like the exit from the bowling alley to the left, which sometimes didn't immediately start the cutscene. [*]Terence: Couldn't use kicks while holding a stick, fixed. [*]Level Bowling: Disabled ladder once on the roof. [*]Level Bowling: Sorting issues between shadows and chimneys. [*]Level Military Base: Missing sound for an easter egg. [*]Minigames SFX: In several minigames, sounds came from the left instead of the correct position. [*]Minigame Pelota: Shadow of the ball and players appeared in front of the characters. [*]Minigame Bananaboat: After the minigame ends, the raft automatically straightens. [*]Level Military Base: The acid splash from enemy weapons couldn't be seen in some areas of the prisons. [*]Level Bowling: Weighted elevators could be activated by brushing against them from below. [*]Level Bowling: An easter egg could be activated too easily. [*]Skins Color: Increased the color palette for Bud and Terence's outfits. [*]Minigame Pelota: After the game ends, the "start turn" arrow appeared on the players. [*]Boss Fight Hints: Improved the positioning of hints and the boss bar to avoid hiding parts of the scene. [*]Terence: Performing a flurry of slaps on an object dragged by Bud caused Terence to remain in the air. [*]Enemy Summoners: Now, when they call reinforcements, it's always highlighted by sound and a balloon. [*]Minigame Airboats: In Story mode, playing alone, if you started the minigame after switching characters, the airboat controls didn't work anymore (e.g., starting with Bud and switching to Terence before the minigame). [*]Minigame Pelota: The button hint remained next to the player if they didn't perform the shot in time. [*]Cutscenes: General polishing of cutscenes and improvements to skip cutscenes. [/list]