Update v.0.2.991 (22.12.2023)

The Last World

The Last World is a sci-fi simulation game with elements of space, adventure, survival, modding and automation. The game in which the player has to create his own empire from the ruins of the old one. Mine, build, research and produce!

[h1][b]​​​​​​​Happy upcoming holidays![/b][/h1] [b]Update v.0.2.991[/b] Changes: 1) The size of the Disassembly window has been adjusted 2) Now when you close the Building window, the Disassembly window will also closed 3) The dawn in the game has been slightly shifted. Now dawn will be at 6:20, previously it was at 7:10 (required for the correct operation of the unit’s flashlight functionality) 4) The appearance of the panel for resource mining and destruction of buildings has been changed. Added maximum indicator and name of the current process 5) The number of technologies displayed has been increased to 6 in the Technology inspect window (previously there were 2) 6) Increased the processing time of all ores by 50%. This change is necessary because New technologies will soon be introduced to improve these indicators 7) Optimization has been carried out with updating the item texts. Previously, the text was updated for all items after each operation of splitting, movement, etc. 8) The preset selection window in the Constructor window has been optimized. Now presets load even faster 9) The logic for processing resources has been adjusted. The minimum amount of resources that can be obtained after clearing is now 1 (previously it was possible to get 0), and the maximum will be in the range from 1 to max 10) Increased the time of spilling resources from Barrels by 2 times 11) Now, after spilling Barrels with resources, an Empty Barrel will be created in their place (provided that the resource has been completely removed from the barrel) 12) The creation of items in the inventory of the Trading floor has been optimized. When switching between traders, items will be placed in the buffer and retrieved from there as needed 13) Now, when dragging items in the inventory, containers that have free space will be highlighted 14) Now the Virtual container button will be highlighted when there are items in it 15) Changed the base storage size of the Power collector station building from 4x2 to 4x3 (since it was impossible to remove the building’s Energy Cell from the charging slots) 16) Now, when dragging building modules in the Building window, the module slots to which this module can be attached will be highlighted, provided that it is compatible with the building 17) The production time of all components has been increased by 2 times. This change is necessary because New technologies will soon be introduced to improve these indicators Added: 1) Added a new item - Geodata 2) Added the ability to add a unit to the queue for resource extraction, provided that the unit is currently extracting one of the resources (stone, wood). To do this, call the context menu on the desired resource and select Add to queue. The unit must be selected! 3) For the Surface scanning station, a new panel has been added to the Building window, which displays all resource deposits that are nearby 4) A flashlight has been added to units; it will automatically turn on at night and turn off with the first rays of the Sun. This mechanic is attached to the Device module. The power consumption of the flashlight is still the same for everyone - 5% of the base consumption (0.2 kW) 5) Now Devices (modules for units) can carry the functionality of a Flashlight, this characteristic will be generated randomly 6) You can now add an item to your favorites in the unit's inventory. To add an item to your favorites, it must belong to a unit Selected items cannot be automatically transferred to a building or anywhere else (for example, through the Unload all to building action). The functionality will expand! 7) The Drilling section has been added to the Water converter in the Building window. Now mining can be paused 8) Now Energy Cells can be dragged and attached to charging slots in the Building window 9) The Resource Barrel item has a numeric display of its contents added 10) For the Thermal Power Plant, a tooltip about the lack of fuel in the inventory has been added 11) Now, when Buried Containers are discovered, they will be displayed on the minimap and on the global map Corrected: 1) Fixed an issue where the tooltip on resource deposits did not appear 2) Fixed an error in sending technology for research. An error occurred when a player quickly submitted and canceled research on one technology 3) Fixed an issue where, while placing a building, it was possible to Focus on the building through the Building window 4) Now after disassembling an item, its components will spawn correctly in the building’s inventory 5) Fixed a bug when dragging the Back or Front trunk the corresponding slot in the unit’s inventory was not highlighted 6) Wikipedia - fixed a problem where when you clicked the Open wiki button in the Cleaning or Producing components section, nothing happened 7) Fixed a bug where a tooltip on vegetation could appear when the cursor was in the mini-map area 8) Fixed a bug when the tool icon remained active after deactivating the tool 9) Fixed an issue where it was impossible to enter the number of components produced through the Confirmation window, the input field did not work correctly 10) Fixed an issue where the Spilling Station did not spill the barrels, but removed them from inventory 11) Fixed a problem where, during the activity of the Research Collector task, the player could research any other available technology, while losing the opportunity to research the required technology 12) Fixed a bug when, in the Power Scanning mode, the value of Energy Consumption for buildings remained marked in red, although there was electricity in the web 13) Fixed a bug when, after moving from the slots of a unit’s module to an unopened container (for example, moving the Device to the Back trunk, which is in the unit’s inventory), it saved the state of the module attached to the unit 14) Fixed a bug when, after installing a module to expand the storage of a building, the unit’s inventory area also changed (became smaller, which made it difficult to access all items in the Back trunk) 15) Fixed a problem when in the Building window it was possible to remove some modules from a unit that required a special tool 16) Fixed a problem where in the Item Inspect Window, when scrolling through information about an item using LMB, without releasing the LMB, it was possible to rotate the item in the Preview panel 17) Fixed a bug when in the Constructor some scene objects were visible through the icons 18) An attempt was made to fix the error when a black screen appeared when the game was launched (if this problem occurs, report it to the developer, do not forget to send .log files) 19) Fixed a bug when the icon of resource deposits on the global map was displayed incorrectly (showed None) 20) Fixed a problem where components were not created when disassembling a building module