Update v.0.2.331 (07/20/2023)

The Last World

The Last World is a sci-fi simulation game with elements of space, adventure, survival, modding and automation. The game in which the player has to create his own empire from the ruins of the old one. Mine, build, research and produce!

[b]v.0.2.331 (07/20/2023)[/b] [b]Changes:[/b] 1) Technology research result icons have been replaced in the technology pop-up window 2) In building tooltips, the location of indicators for the consumption of liquids has been changed (for example, Water Power Plant). Now it is displayed in an intuitive way (maximum quantity/current quantity). 3) Now on the location map at the maximum distance, the icons of buildings will be replaced by white squares (for optimization purposes) 4) Technical Drone Station - now the station will send all free drones to containers to collect resources after the destruction of buildings 5) Now the maximum charge of units' Energy Cells will slowly decrease. Charge degradation occurs, and the maximum capacity will decrease. Recovery is not subject. 6) Reduced by 2 times the default number of drone slots for buildings - Technical Drone Station, Drone Factory, Crusher, Sawmill 7) Localization and text, some edits 8) Drones must now be present at the Sawmill to plant vegetation 9) Now the icons of pipelines in the Building Window will be divided into Input and Output 10) Technical Drone Station - service area reduced from 45 units to 40 units [b]Added:[/b] 1) Trading floor - an indicator has been added to the slots of the queue, which indicates which process the slot belongs to (sale or purchase) 2) Location map - on the icons of buildings, the display of the components or resources that they produce at the moment has been added 3) Technical Drone Station - functionality of work priorities for drones has been added. By default - construction, repair (not yet available) collection of resources. If you set the value to [-1], the operation of this complex will be suspended. 4) Added the functionality of Disassemble complex components and modules. To open the Disassembly Window, call the context menu on the component you want to disassemble, and then click the Disassemble button. Or use the shortcut button located under the Back Trunk icon in the unit's inventory next to the Sort Items button. There will be a small penalty when disassembling the components. This means that you will receive fewer resources than when you create it. This fine may be reduced in the near future. The disassembly window has 6x6 cells, in which resources will be created after the component is disassembled. You cannot place other items in this window, you can only pick it up! If a resource does not stack during disassembly, then it will be created in the amount of 1 pc. 5) Added a button to call the Disassembly window. Found next to the Sort Items button in the Back Trunk [b]Corrected:[/b] 1) Fixed a problem with the reverse timer of traders, when they turned yellow with a large amount of time left 2) Fixed a problem with the loud sound of the Drone Factory 3) Technical Drone Station - fixed a bug when not all drones were sent to build buildings 4) Technical Drone Station - fixed a bug when drones did not take resources from containers 5) Technical Drone Station - fixed an issue where the drone would disappear when approaching a container that was close to the Technical Drone Station 6) Technical Drone Station - fixed the problem when the drone could not go to the building in order to transfer the required amount of resources to the building. The building already had a certain amount of resources, so the drone could not collect the required amount. 7) Trading floor - fixed a bug when the total cost of the items could become negative 8) Trading floor - fixed a bug when the resource icon was white in the buy window 9) Location map - fixed a problem when, at the maximum distance, no tooltips were created on the icons of buildings when hovering over 10) Location map - fixed a problem when, at the maximum distance, the icons of buildings did not change to white squares (to optimize performance) 11) Planting Vegetation - fixed a problem when new trees were not added to the list for production in the Sawmill if they fell into the Mining area 12) Location map - fixed a bug when a resource icon (Stone) appeared on all building icons 13) Location map - fixed a problem when the icons of buildings had an incorrect orientation after the building was rotated 14) Fixed a bug - when trying to move non-stackable items from a unit's inventory to a building (or vice versa) using the [Shift] key pressed, the items created their copies, after which the inventory hung