Several ideas have been suggested by players recently and I have been inspired to address some of them in this update. In Verison 1.2.5, the main difference has to do with the map in Mount Naar, on Asad Island.
[img]{STEAM_CLAN_IMAGE}/42047521/cf7d002b6be1df6a26636a38981168036b103a68.png[/img]
You can see here that there are several key changes to the map.
[list]
[*] First, the tiles the player can actually walk on have remained dark, where other tiles on the tops of cliffs, that are unreachable are a lighter color, to make it easier to see where you can go.
[*] Lava also appears slightly differently on the map.
[*] Two other issues on this map were addressed. A certain cliff was somehow passable and allowed players to exit the map in an unintended way. Also, the small stairs had a faulty collider which has been addressed.
[/list]
[h3]Location Text:[/h3]
The game now displays the characters current locations right at the top of the screen wherever they go, as well as on the map panel.
[img]{STEAM_CLAN_IMAGE}/42047521/3b7d6a7b568eefadabf7ba3b0fc00e3d2fdc7b18.png[/img]
I hope it helps!
[h3]The Diving Helm:[/h3]
The Diving Helm has been reduced in defensive qualities. It was making almost every other helm almost useless and this did not seem right. It is still a decent helm, but not nearly the best helm in the game. (Players who have already found it will not see this change)