UPDATE "THE ISLAND" is now live! Enjoy!

[img]{STEAM_CLAN_IMAGE}/38867807/09c5d7a7ac6d463e0857742e79ea1ac27d650a0c.png[/img] Here is a fresh new update to Dino Nest. This time we bring you new content to hunting and the world map. Thanks everyone for your great suggestions, bug reports and feedback so far. [b]Here are the patch notes(v1.18.122):[/b] [list] [*] NEW FEATURE - Hunting territory with area dominance [*] NEW FEATURE - Special hunting events for all areas [*] NEW FEATURE - Area dominance progression from hunting [*] Codex has been reworked, all new areas has been added [*] New carnivore behaviour in all areas based on dominance [*] Added "new area" button to relocate between areas [*] Added new "Beach" UI to hunting territory world map [*] Added "Open view" area condition to "Beach" [*] Added hunting territory for "Titanomyrma" [*] Added hunting territory for "Compsognathus" [*] "Beach I" - lower success chance when ambush hunting [*] "Beach II" - higher success chance when track hunting [*] "Beach II" - increased chance of finding and reveal prey [*] "Beach IV" - higher threat gain for all actions in area [*] Added new "Forest" UI to hunting territory world map [*] Added "Dense vegetation" area condition to "Forest" [*] Added hunting territory for "Pulmonoscorpius" [*] Added hunting territory for "Oviraptor" [*] Added hunting territory for "Dilophosaurus" [*] "Forest I" - lower success chance when track hunting [*] "Forest II" - higher success chance when ambush hunting [*] "Forest III" - decreased chance of finding and reveal prey [*] "Forest IV" - lower threat gain from actions in the area [*] Added "Oasis" UI to hunting territory world map [*] Added area condition "High population" to "Oasis" [*] Added special area events to "Oasis" [*] Added hunting territory for "Sabertooth" [*] Added hunting territory for "Hyaenodon" [*] "Oasis I" - increased chance of finding and reveal prey [*] "Oasis II" - very high threat gain from action in the area [*] "Oasis III" - new area opportunity "Eventful waterhole" [*] Added "River" UI to hunting territory world map [*] Added area condition "High population" to "River" [*] Added special area events to "River" [*] Added hunting territory for "Dimetrodon" [*] Added hunting territory for "Terror Bird" [*] "River I" - increased chance of finding and reveal prey [*] "River II" - very high threat gain from action in the area [*] "River III" - new area opportunity "River crossing" [*] Added "Plains" UI to hunting territory world map [*] Added "Open view" area condition to "Plains" [*] Added hunting territory for "Carnotaurus" [*] "Plains I" - lower success chance when ambush hunting [*] "Plains II" - higher success chance when track hunting [*] "Plains III" - increased chance of finding and reveal prey [*] "Plains IV" - higher threat gain for all actions in area [*] "Plains V" - new area opportunity "Follow tracks" [*] Added "Swamp" UI to hunting territory world map [*] Added "Dense vegetation" area condition to "Swamp" [*] Added hunting territory for "Baryonyx" [*] Added hunting territory for "Sarcosuchus" [*] "Swamp I" - lower success chance when track hunting [*] "Swamp II" - higher success chance when ambush hunting [*] "Swamp III" - decreased chance of finding and reveal prey [*] "Swamp IV" - lower threat gain from actions in the area [*] "Swamp V" - new area opportunity "Sinking trap" [*] Added "Mountain" UI to hunting territory world map [*] Added "Open view" area condition to "Mountain" [*] Added hunting territory for "Allosaurus" [*] Added hunting territory for "Behemoth" [*] "Mountain I" - higher success chance when track hunting [*] "Mountain II" - lower success chance when ambush hunting [*] "Mountain III" - higher chance of finding and reveal prey [*] "Mountain IV" - higher threat gain from actions in the area [*] "Mountain V" - new area opportunity "Elder apex - Behemoth" [*] Added "Vulcano" UI to hunting territory world map [*] Added hunting territory for "Spinosaurus" [*] Added hunting territory for "Tyrannosaurus" [*] Added hunting territory for "Deathclaw" [*] Added hunting territory for "Gigantic" [*] Added "Always events" area condition to "Vulcano" [*] "Vulcano I" - lower success chance when track hunting [*] "Vulcano II" - higher success chance when ambush hunting [*] "Vulcano III" - decreased chance of finding and reveal prey [*] "Vulcano IV" - lower threat gain from actions in the area [*] "Vulcano V" - new area opportunity "Elder apex - Deathclaw" [*] "Vulcano VI" - new area opportunity "Elder apex - Gigantic" [*] Improvements to all creature interactions in the world [*] Added visible feedback for meat gain from herbivores [*] Added visual feedback for special opportunity events [*] Numerous bug fixes & many more stability fixes [*] Savefiles from previous version are compatible [/list] [h3][i]We would love to hear from you about what you would want to see in the game in the future. Any and all feedback is most welcome and will help shape the direction of further development. Feel free to drop us a line on the Steam forums![/i][/h3] [h2]Thanks for your support![/h2]