Update released: RTX and volumetric clouds

Beyond Enemy Lines 2 Enhanced Edition

Take the role of a special agent deployed deep beyond enemy lines where terrain and conditions are barbaric. You will seek, locate and destroy the enemy while causing havoc and confusion. Emerge a hardcore tactical experience in vast, nonlinear missions where skill and tactical decisions matter!

Agents, a new Update for Beyond Enemy Lines 2 PC is now available! This new update is the first of many upcoming updates with the goal to revamp and improve the game. In this ongoing progress, we will try to fix remaining bugs, improve the gameplay and maybe even add new content. This is the very first update to lay the fundation of those changes. We upgraded from Unreal Engine 4.22 to 4.26 and with this needed to rework several parts of the game. [img]{STEAM_CLAN_IMAGE}/34829296/f7eb6bbf0b6147d96d915aa76fa5b2138c94d8bf.jpg[/img] [b]Changelog v31100[/b] [list] [*] update to Unreal Engine 4.26 [*] added early alpha version of RTX support (requires game to start in DX12 mode)* [*] cleaned and streamlined asset pool, reduzed file size from 38gb to 20gb [*] added more localization options [*] added volumetric clouds [*] reworked post processing, sky and lights across all missions [*] massivly improved driving physics [*] various smaller bug fixes [/list] [i]*RTX Support is realy an Alpha feature, maps are currently not optimized for RTX and Materials need addtional overhaul. We want to gather feedback on performance and will tweak the game step by step with upcoming updates. RTX is something new to us and we need to learn to master it.[/i] [img]{STEAM_CLAN_IMAGE}/34829296/1e274824f0214a696950465dcd258804f1378ae6.jpg[/img] [b]What's coming next?[/b] We want to clean the code step by step and polish and streamline the player interactions and gunplay. We learned a lot sinze the development start of Beyond Enemy Lines 2 in 2017 and want to apply it to the game. This takes time and won't be completed within a week. [img]{STEAM_CLAN_IMAGE}/34829296/e2315a251d1dc3048f16ce4fc7771abbf2b4ce69.jpg[/img] [b]So when can we expect the next update?[/b] When it's done. We are focusing on a new project and updating the PC version of Beyond Enemy Lines 2 is a pure passion project which is done next to the new project. This unfurtunatly is the case as developing for PC is currently no viable option due to the bad marked conditions on Steam and we are not expecting to generate many sales with or without updates. [img]{STEAM_CLAN_IMAGE}/34829296/28f666ed4d20a4213c66aa42b2a92da975dc1c85.jpg[/img] [b]Whats about Beyond Enemy Lines 2 Online?[/b] In the progress of updating the engine, we needed to break the multiplayer part of Beyond Enemy Lines 2 as several used plugins dropped support and do no longer operate with the newest version of Unreal Engine 4. We are looking into fixing the new issues and get it interally running again. If we can achieve this in a reasonable time, BEL2 Online will get the same visual updates and possible gameplay and content updates again. _______________________________________________________________ Official Site: [url=http://www.beyond-enemy-lines.com/] http://www.beyond-enemy-lines.com/[/url] Developer: [url=http://www.polygon-art.com/] http://www.polygon-art.com/[/url] Discord: [url=https://discord.gg/QARpGes] https://discord.gg/QARpGes[/url] Facebook: [url=www.facebook.com/BeyondEnemyLines] www.facebook.com/BeyondEnemyLines[/url] Twitter: [url=https://twitter.com/PolygonArt] https://twitter.com/PolygonArt[/url]