Update: Pixelpart 1.5.1

Pixelpart

Visual effects for your game! Design animated effects in this particle-based editor and play them in your games. Use the game engine plugins or export effects to sprite sheets, image sequences and videos.

Version 1.5.1 of Pixelpart has been released! [h2]New Language: Chinese (中文)[/h2] [i]Pixelpart[/i] is now available in Simplified Chinese! To change the language open the preferences via [i]File > Preferences...[/i] in the main menu. [img]{STEAM_CLAN_IMAGE}/41556781/caba5145ebed8053d96086008283f25d8d30c9a2.png[/img] [h2]Size Controls[/h2] You can now adjust the size of emission areas, force fields and images directly on the effect preview by moving the small knobs at the edge. [img]{STEAM_CLAN_IMAGE}/41556781/92d2ab44ddc5ec919f1a8ccf89e2b70910d30add.png[/img] [h2]Effect Templates[/h2] With the new release, there is an option to create a new project from an effect template. In the [i]New Project[/i] dialog, select the effect you want to start from in the drop-down menu. There are 18 different templates for you to choose. Of course, you can still create effects from scratch. [img]{STEAM_CLAN_IMAGE}/41556781/452bd7fbb15a5ab080bba6e7ca48ae7b8d736f95.png[/img] [h2]Other Changes[/h2] [list] [*]New option to add vertices to an existing collider by selecting it in the list and then clicking on the effect while holding [i]Ctrl[/i] [*]New keyboard shortcuts for playing/pausing and restarting the effect simulation and for toggling the background color, image effects, force fields and colliders [*]Improved scrolling in the keyframe editor [*]User interface improvements [/list]