[p][img src="{STEAM_CLAN_IMAGE}/45199059/6b65c262a48b4c69bbb9760fdf2fe5429c254561.jpg"][/img][/p][p][b][i]🔥QUICK EXPLANATION🔥:[/i][/b] [/p][p][/p][p]I figured I'd start posting stuff on here so that anyone interested or those checking out the page for the first time can see where I'm at. [/p][p]As of right now, pretty much all of the footage and screenshots of the game on here are roughly a year old and the game has changed and improved a lot since then. Making the trailer alone took weeks for me at the time, so it's been hard to commit to making an updated one when I know there's still changes to come that I want featured in it. Because of that, I've left the Steam page itself kind of neglected, so I figured the least I can do is start writing quick updates of where the game is currently at here. I might go ahead and update the showcase screenshots though (even if it means they'll be inconsistent with the trailer footage). [/p][p][/p][p][i][b]🔥CURRENT GAME STATUS🔥:[/b][/i]
[/p][list][*][p][b]🏝️ HUGE[/b] art (and performance) improvements have been made in pretty much every aspect of the game since the Steam page was first made. [/p][p][/p][/*][*][p]🎰 [b]The Item Box[/b] is in and fully functional (although I haven't thoroughly tested it in a while so might need to double check that). [/p][p][/p][/*][*][p]🌟 [b]Wisps[/b] are in and fully functional (again, gonna need some new testing to verify). [/p][p][/p][/*][*][p]🧙 [b]The Class System[/b] still needs substantial work. A lot of the coding is done for many of the classes, however the [i]Thief[/i] class still needs to be fleshed out significantly and art for all of the class abilities still needs to be made and implemented [/p][p][/p][/*][*][p]🃏 [b]Cards[/b] are implemented and functional to a degree - the main intention of the card system is for it to go hand-in-hand with the class system so a lot of the card functionality needs to be tested thoroughly once that's ready. [/p][p][/p][/*][*][p]💯 [b]The "Fiatro" Score System[/b] (working title, inspired by another solo dev game if you can believe it) is something I've been working on meant to also tie in with the class system and reward players for good gameplay (haven't even mentioned this in the [b]Upcoming Features[/b] section of the page yet). The art and basic code for it is implemented although still needs some decent work to get functioning in tip top shape. [/p][p][/p][/*][*][p]🤖 [b]Bots[/b] (also need to add this to the [b]Upcoming Features[/b] section). Bots were something I've avoided tackling for a long time, but recently I decided they were necessary to really bring life to the game even if you're playing solo. Only the bare bones work has been done for them so far and there's still a long way to go before they're ready, but I truly think they'll be a great addition to the game when they are. The plan is to have them so that you can play with them online or in single-player and in both instances, whether you turn them on, how many there are, and how good they are, is completely left up to you. [/p][p][/p][/*][/list][p][b][i]🔥WRAP-UP🔥: [/i][/b][/p][p]I think that's it for now. There was a lot to cover so I tried to keep it pretty broad, but in the future I'm probably gonna just leave it at "[b]Current[/b] [b]Game Status"[/b] and get a bit more specific on what's actually changed. Hoping to post one of these every week, but life is hectic so don't want to make any promises. [/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/45199059/96807f61e9c7ff7a70c6ffcc3096d56779909094.jpg"][/img][/p]