Update Patch 2019.04.21.b Now Live

Tactical Control

Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.

Greetings Commanders! This update brings some balance tweaks for several units and a new emoticon system, which allows communication between players. Details follow. Emotes are sent by clicking your base to show the emote menu and then clicking an emote to send. You can disable this functionality in the options menu, if you don't want to see and send emotes. The unit stat changes are based largely on current win rates in the game. As far as possible, I've tried to improve each unit's specific strengths rather than level out their weaknesses and make all units more like each other. C: move speed reduced from 144 to 128. While C's are not a popular choice compared with other units, their high win rate warrants this change, to bring them more in line with other units. H: durability increased from 300 to 375. Firepower increased from 160 to 200. Range increased from 2500 to 2800. H's are one of the most popular units in the game. Unfortunately, their win rate is the lowest of all units, so this big buff should make them more useful while preserving their personality as heavy artillery. I: units start out with 12 strength instead of 10. I's are performing slightly below average. This change should make them more durable all-round, without increasing their firepower. R: move speed increased from 165 to 200. Visibility reduced from 1250 to 1000 while not attacking. R's are in serious need of fixing. They are the least popular unit type and also have a low win rate. These changes should improve them in their role as sneak attackers. Further buffs will probably follow. S: durability increased from 300 to 375. S are fine currently, but the overall buffs to the other units mean this normalization might be needed. Good luck, have fun! The dev