Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.
Greetings Commanders
This patch addresses the numerous complaints concerning game pacing. Hopfeully, the game will feel more dynamic without adding too big a cognitive burden on new players. Also, a few fixes, tweaks an option to invert mouse buttons.
Previously, game pacing had been nerfed drastically by applying a 25% slowdown on all game events. While this did slow down the action, it caused many games to end in a draw that shouldn't have. The global reduction has been removed, with targeted reductions added instead: movement is now nerfed by 10% (instead of 25%) while damage dealt stays reduced by 25%. This should increase the pace of the game while still leaving some time for command decisions in the heat of action. Further tweaks to these parameters are very likely, but this should be a step in the right direction.
Dead units are now less likely to occlude living ones. This happened after heated battles, causing the battlefield to become unreadable.
Left-handed players now have the option to invert their mouse buttons if they prefer.
The stats window has received some fixing, it should now work more or less as intended.
Good luck, have fun and thanks for playing Tactical Control !
The dev