Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.
Greetings Commanders
This patch brings a significant overhaul to visibility ranges for almost all units. Also, the damage reduction has been slightly cut. These changes are a work in progress, they may be tuned or rolled back in the following days. Also a few visual improvements, menu updates and small tweaks.
Unit visibility is the distance where it can be detected by the enemy. Some units (A's and the Base) are always visible no matter where they are. The rest have three possible visibility ranges: visibility while stopped, while moving and while firing. These values have been tuned for all units, so that stopped visibility is significantly smaller than the unit's fire range, moving visibility is somewhat bigger and visibility fired remains where it was before, at a really large value.
A debuff was added to all damage in the game and its value has been stable since release at -25%. It has now been decreased to -15%, so all units will deal a little more damage now. This will make it possible to deal a little more damage to enemies before they manage to slip away from a unit's range of fire.
These changes aren't intended to be permanent, but rather experimental and may be rolled back if the resulting gameplay isn't satisfying.
Good luck, have fun
The dev