Mechs V Kaijus is an addictive hardcore tower defense gameplay. In Mechs V Kaijus you take on the role of Commander of a powerful Mechs squadron. Improve your Mech, strategically place towers and factories on the battlefield. Deploy support units on the battlefield, and save our civilization.
[h3][h2]HELLO COMMANDERS! [/h2][/h3]
Hi everyone! we are working hard on the final build of the game, I can finally say "we" correctly because Yeferson, a young talented programmer for Colombia has joined the ranks of Doble Punch and we are finally close to the 1.0!
What can you expect in the next update of the final release BETA?
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[h3]Maximus-Z: [/h3]Anti Structures Mechs. He will prioritize Kaiju structures if they are in range.
[h3]Aegis: [/h3]Titan Hunter: He will prioritize the Kaiju with more Hit Points.
[h3]Abraxas:[/h3] Crowd Control: He will prioritize the Kaiju with fewer Hit Points and is closest to him.
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This will bring a lot more refine tactics to the game, special for episode II The Kaiju Wars.
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[h2]Graphics:[/h2]
A new tree with falling hand-drawn animation. Look really good and comes in 4 colors. Better DropPods and Mechs Landing animations, now with camera shake and sound FX.
[h2]Quality of Life:[/h2]
[b]Factories[/b] will remember what they are producing after upgrading it.
Better feel to the camera move buttons. Now the camera will move as long as you press the button, like with the Q - E buttons.
[h2]Changes:[/h2]
Mechs can´t be deployed with less than 10% Hit Points.
[b]Kaiju Ai re Worked[/b], a lot changed under the hood here. And change quite a bit the feel and attack damage of all the Kaiju units. So, the game needs to be re-balanced a bit, that's what is holding up the beta update at the moment.
[b]
Flame Tower improved[/b]: More damage than the Grinder. Changed the area of damage to reach longer so it's more viable to put Flame Towers behind walls, but do less wide area.
[b]Repair Drones[/b] duration from 30 sec to 45 sec.
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NEW LEVELSHorde and Titans Challenges from level 6 to 10. These will be ready to play on the next update.
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New Special Ops for episode II, wanna see what is to squash the Kaiju horde with the brand new Battle Carrier in tank mode? We got you cover.
(Designed but not implemented in-game, this will be available on Release Day.
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[b]NEW TECHNOLOGY[/b]"Emergy Repairs": After unlocking this tech, destructible tower level 3, can be repaired to 100% this includes factories and Shield Walls, for half the price of the tier 3 upgrade.
[b]GAME-CHANGING TECH:[/b] This Will be revealed close to launch day. Stand by for this!
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[h2]BUG FIXES! (These are just the main ones)[/h2] ːsteamboredː ːsteamfacepalmː
New Kaiju Bullets optimizations, and kaiju Ai optimization. The game should handle better + 100 Kaijus in the level.
ALL Kaijus attacks - reworked and made more predictable. Steam Achievements are all fixed.
Geminis Mech re-vised attack now doesn't get stuck in animations when flyers enter his hit box.
Revised SAVE SYSTEM.
Constructions nodes look selected "green", after exit and enter the deploy menu.
Now all should trigger when completed.
Mechs Platform and landing spot issues.
Mechs can jump to different close proximity platforms.
Mechs can´t anymore get stuck in the sky if players deleted the platforms in mid-flight or if it was destroyed.
ThunderBird Mini Mechs, helicopters, and tanks stopped shooting sometimes it´s fixed.
Particle cannon sometimes shooting seconds later of the player's input.
Prism-A tower not shooting if flyers were in front and other situations.
Now player can´t use the "U" shortcut to replace the level 3 tower.
The Beta with all these changes will be next week!
Nacho, aka, VJ tenacious